Author Topic: Current version: 2.3.1  (Read 72 times)

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Offline Mike

  • MCNR Founder, Owner, and Primary Developer
  • *
  • Posts: 4025
  • Country: gb
  • MCNR name: Mike
  • Discord name: mp2
Current version: 2.3.1
« on: January 30, 2026, 06:05:16 pm »

Version 2.3.1




- Added a player setting to automatically set skin per-city.
  - For example, you can choose to be a cop in LS, a mechanic in SF, and a firefighter in LV, and you'll spawn as you set it.
- Personal vehicles are now automatically locked when entering or exiting. This can be disabled in /settings (Vehicle category).
- You can now view your previous game sessions with /sessions.
  - This will show you how much cash you earned and spent per session, and the resultant net change.
  - Selecting a session will show session length, cash earned per minute, and score earned per minute.
- Added a player setting to hide less-important map icons (such as stores and food stands), or to hide them all, for a less cluttered map.
- [DONATORS] Added a player setting to show health/armour numbers in HUD.
- New hidden achievement: 'Rude'.




- Player health/armour is now synced more reliably and promptly to the server.
- Time Trial, Decathlon and Kickstart Stadium now use a new centralised leaderboard system, for easier management and development.
- All robbery types that involve going to a hideout now support changing hideout and properly dropping bags.
- Add option to remove reinforced bodywork from vehicles.




- Some walking styles have had the 'sprint' animation replaced with the standard one, to keep things fair.




- Fixed being unable to pick up bank robbery bags when a custom walking style was in use.
- Fixed an issue where supply drops were not appearing on the ground if the requestor was inside at the time.
- Fix cops being able to 'shut down' weed operation that wasn't even set up.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the testers and rest of the staff team which help keep MCNR running. Have fun everyone!



Revision 1 (R1) - 02/02/2026)
- Fixed issue where (rarely) player PMs were shown to non-staff.
« Last Edit: Today at 09:04:24 pm by Mike »