Author Topic: 1.5.3  (Read 7952 times)

0 Members and 1 Guest are viewing this topic.

Offline Mike

  • MCNR Founder, Owner, and Primary Developer
  • *
  • Posts: 3969
  • Country: gb
  • MCNR name: Mike
  • Discord name: mp2
1.5.3
« on: March 04, 2020, 07:00:54 pm »

Version 1.5.3


- When viewing a weapon in Ammunation, the player's weapon slot will be armed, showing what weapon they currently have along with ammo.
- Crime history will now show details of player robbery (name and amount).


- Weapon switch reload system (reload animation on switching back to a weapon that was fired)
   will now only apply if the weapon is switched away and then back again within 2 seconds.
   Any longer no animation will play. This still prevents abuse of reload switching but impacts gameplay less.
- Animations can no longer be used while using a medkit and vice-versa.
- Medkit can no longer be used while falling, parachuting, driving, moving, or after recently entering or exiting an interior.
- Diseases (STD and food poisoning) now save after rejoining the server.
Players' disease status will be shown on the bottom of the screen upon first spawn.


- Fixed an issue where shooting a player on a motorbike could result in them dying instantly from a single bullet.
- Potential fix for weapon anti-cheat false detection.
   Will arm the weapon in question to re-sync it and check if the player does in fact hold that weapon, as weapon data can become desynchronised.
- Increased maximum velocity threshold for slide bug detection to reduce number of false detections.
- Fixed shooting range final stats box showing targets eliminated as 3/4 not 4/4.
- Fixed a rare issue where players could become jailed with zero sentence time and zero bail.
- Bribes will now expire if the suspect becomes innocent.
- Crime history will now only show 50 most recent crimes due to dialog limitations.

Thank you to all the beta testers that have helped find issues and test things!



Revision 1 - 05/03/2020
- Fixed an issue where Dealership vehicles would fail to purchase if replacing an existing vehicle in a garage. No players lost cash was lost from these failed transactions.
- Fixed an internal error (runtime error) caused when a player holds the satchel detonator relating to the new anti-weapon switch reload feature.
- Fixed dialog spacing issue in 'Take the vehicle for a test drive' dealership info popup.
« Last Edit: March 16, 2020, 06:23:36 pm by Mike »