The Prostitute job is fun as it is, but currently the best way to make it work is aligning creativity with player experience. Other jobs have scripted active events and tasks, but despite having the "
Busy Night" active event, it never triggered for me. So i came up with a few situations that could be implemented in order to give more life to the job, as well as a
progression system.
Active EventsLap DanceYou are hired by a strip club to perform for their local customers.
Home VisitA client (NPC) calls you for a private meeting in their house. There, two outcomes may occur:
- Client complies.
- Client turns out aggressive and tries to beat you.
Extra commandIf two prostitutes are nearby, you can use /threesome (ID). This will bind the selected prostitute to a threesome. Then you could use /threesome on the targeted client who may accept. Threesomes would naturally be more expensive.
Job Progression
Once your job stats rise, you would eventually be able to become a pimp. Pimps would gain a percentage of the prostitutes's income while online, and could deal with troublesome clients if the game saved record of his/her prostitute last client, receiving less penalty for retaliation.