You're going to have to be more specific details if you want me to consider anything..
I thought you liked short suggestions, alright then.
as a Copper u earn more by chasing than arresting/taking down. balance this by increasing the earning for actually doing something.
500$ for ticketing
1000$ arresting 2-stars
1500$ arresting 3-stars
2000$ arresting 4-stars
2500$ arresting 5-stars
3000$ arresting/taking down MWs
And if you aid in doing that you get 50% of the amounts mentioned above. For instance you're a driver and the shooter is getting all the credit, the driver should get 1500 for MWs killed or whatever. Or when you damage a criminal and someone else finishes them, you should get a 50%.
As a Medic or a fire fighter:
- Add more sellable stuff like flares, fire extinguisher and etc and enable fire fighters to sell too
- Make disease more common so that people would need a medic or a firefighter
- They should earn more by curing or healing
As a mechanic, which is joblessness basically, I'm only a mechanic because I get a free car by /jv
- By collecting broken/stolen cars you should get 1000$
- Accept my suggestion "Improving the mechanic job" so that they have more to offer and people would need them around
And generally Job events can pay more. /trucking shouldn't be the only way to earn clean money.