Author Topic: 2.0.1  (Read 7279 times)

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Offline Mike

  • MCNR Founder, Owner, and Primary Developer
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  • Country: gb
  • MCNR name: Mike
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2.0.1
« on: February 04, 2024, 06:58:52 pm »

Version 2.0.1


- Added player stats for Roulette and Wheel of Fortune.
- The ability to view stats for another player has been added.




- All cash values displayed throughout the entire MCNR script now have thousand-separators (e.g. $1,234,567 instead of $1234567), which makes it easier to read values.
- Vehicles can now be reversed into storage garages.
- You can now change the property at which you spawn, without changing spawn type and changing back again.
- 'Now on duty as a X' message now shows rank.
- /pv will no longer show vehicle menu if vehicle could not be requested due to 'work in progress'.
- Dealership vehicle menu is now ordered alphabetically.
  - Order can be changed to order by price via /settings > Display (or use '/set dealership_sort').
- Cash robbed from a player then dropped by the assailant, when collected by a cop, will now be returned to the victim.
  - Cash will only be returned to the most recently robbed player.
  - The officer will receive a small monetary reward if the amount was over $100, and they will gain some XP/score.




- Supply drops containing health can no longer be picked up if you've been damaged in the seconds prior.
- Supply drop health restoration is now gradual instead of instant.
- Stolen vehicles can now be stored into a garage up to a value of $100k (was $25k).
- Player weapon skill will no longer increase when shooting vehicles being driven by NPCs.
- Medics now have a higher chance of revival/CPR success.
   - It is still dependant on the CPR skill level (/skills) but medics can now achieve up to 98% success versus cops 95%.
- Players can no longer call for help immediately once downed. They must wait 10 seconds.
  - This is to reduce spam, especially for medics, who receive constant alerts of players in need of help yet they die 2 seconds later.
- Level requirement for cop changed back to 50 from 10.
- Level requirement for medic/fire changed back to 20 from 10.
- Vehicle recovery prices have been reduced to 20% of what they were.




- Fixed 'DEA Briefcase' event showing 'Mafia Money Bag' in some messages.
- Fixed Paperboy mission newspaper throw animation freezing.
- Fixed an issue where you could purchase melee weapons you already have.
- Fixed public service workers being able to claim a player's bounty by attacking them and then the bounty player leaves the server.
- Fixed vehicle management menu (/v) showing incorrect vehicle/tire health for active vehicle.
- Fixed cash reduction HUD text not showing if 'thousand separators' setting enabled.
- Fixed multiple players able to refuel a vehicle at the same time.
- Fixed players not being properly removed from staff events when leaving the server.
- Fixed missing action log for paying bail.
- Fixed issue with GPS not automatically recalculating an active route periodically.
- Fixed players respawning with 2hp after accepting death when downed.
- Fixed missing ATMs in police department receptions.
- Fixed helitours mission checkpoint not being cleared after mission in some rare instances.
- Fixed /playdead ('animation not found').
- Fixed player vehicles not being removed from account when replaced by a new vehicle.
  This lead to multiple vehicles being stored in a single garage, yet only one was accessible.
- Fixed an issue with the personal vehicle spawn algorithm that sometimes resulted in vehicles spawning inside buildings/walls.
- Fixed an inaccessible patient location at LV gym for the medic CPR job event.
- Area 69 guards will no longer attack truckers that have cargo to collect/deliver.
- Fixed incorrect payout for trucking Special Cargo.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the testers and rest of the staff team which help keep MCNR running. Have fun everyone!



Revision 1
- Fix database query errors relating to bounties and reports.

Revision 2
- Fix database query error relating to player crime history.
- Adds internal debugging for further database query issues.

Revision 3
- Fixed an issue with logging player crime history.

Revision 4
- Fixed a database query error that stopped players from properly removing friends from their friends list.
- Fixed a number formatting issue in an achievement popup where reward cash should have been.
- Fixed a server hang when going on duty as a job with no rank titles.

Revision 5
- Fixed issues with confiscated weapons (evidence locker) not being updated properly.

Revision 6
- Fixed /inbox not opening inbox.

Revision 7
- Fixed debug log spam.

Revision 8
- Fixed debug log spam.
« Last Edit: February 07, 2024, 08:48:29 pm by Mike »