Author Topic: Introduce Rocket Launchers into MCNR  (Read 3536 times)

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Offline Cashewz

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Re: Introduce Rocket Launchers into MCNR
« Reply #20 on: August 05, 2023, 10:45:20 am »
@Cashewz isn't it better to give players the ability to have explosive ammo (limited ofc) instead of broken RPG?

You're saying explosive ammo isn't more broken than an RPG..?

Also no to donators only.

KSKSKSS

Re: Introduce Rocket Launchers into MCNR
« Reply #21 on: August 05, 2023, 01:26:35 pm »
You're saying explosive ammo isn't more broken than an RPG..?

Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..

Andualem653

Re: Introduce Rocket Launchers into MCNR
« Reply #22 on: August 05, 2023, 01:47:17 pm »
Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..
Nah the RPG should be better rather than a sniper with explosive ammo that has a 10 sec reload animation

Offline xev

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Re: Introduce Rocket Launchers into MCNR
« Reply #23 on: August 05, 2023, 02:07:16 pm »
Don't go sideways from the original post, Rocket Launcher it is.

Offline PlopZero

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Re: Introduce Rocket Launchers into MCNR
« Reply #24 on: August 06, 2023, 05:54:17 am »
I like the idea of rare/unique methods to obtain ammo - /fish sounds good.

Offline basedSkeleton

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Re: Introduce Rocket Launchers into MCNR
« Reply #25 on: August 06, 2023, 07:03:36 am »
Good way to ruin the server. Introducing any weapon that's an instant kill is pointless and destroys any hope of anyone actually having fun on the server.
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Offline Cashewz

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Re: Introduce Rocket Launchers into MCNR
« Reply #26 on: August 06, 2023, 08:38:08 am »
Good way to ruin the server. Introducing any weapon that's an instant kill is pointless and destroys any hope of anyone actually having fun on the server.
-1

Did you miss the part where I say that it's going to be locked behind a rare chance from fishing it so we're not going to see it pop out as often and ammo is going to be very limited? That is the whole point about balancing a high tier weapon. Also it isn't really an instant kill weapon, and I believe the damage can be adjusted.

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Re: Introduce Rocket Launchers into MCNR
« Reply #27 on: August 06, 2023, 10:37:09 am »
With normal damage, an RPG takes 3 rockets to kill a player with armor. And 2 without armor.

Offline s1mple

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Re: Introduce Rocket Launchers into MCNR
« Reply #28 on: August 06, 2023, 10:53:11 am »
oh no, rejected   :(

Andualem653

Re: Introduce Rocket Launchers into MCNR
« Reply #29 on: August 06, 2023, 11:08:09 am »
I wish the reason was stated

KSKSKSS

Re: Introduce Rocket Launchers into MCNR
« Reply #30 on: August 06, 2023, 11:45:39 am »
No reason? Bruh

Offline Mike

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Re: Introduce Rocket Launchers into MCNR
« Reply #31 on: August 06, 2023, 11:57:06 am »
If I reject a suggestion without stating a reason, assume it's because the idea is simply insanely stupid.
View trailers here.


Offline Ralsei

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Re: Introduce Rocket Launchers into MCNR
« Reply #32 on: August 06, 2023, 12:18:20 pm »
It's not stupid, It was made to enhance fishing and etc, the rocket count was just too op

Offline Cashewz

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Re: Introduce Rocket Launchers into MCNR
« Reply #33 on: August 06, 2023, 12:50:08 pm »
If I reject a suggestion without stating a reason, assume it's because the idea is simply insanely stupid.

Define how exactly stupid this is? I’m pretty sure you just thought “oh no, bazooka very dangerous” which if it is the case then that’s silly. Majority of the votes are a yes because of how unique this idea really is

I don’t see people using campfires if you wanna compare…

KSKSKSS

Re: Introduce Rocket Launchers into MCNR
« Reply #34 on: August 06, 2023, 01:31:58 pm »
well then isn't it a stupid feature that if someone assaults us, we can't self defense without gaining a star? lmao

Offline PlopZero

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Re: Introduce Rocket Launchers into MCNR
« Reply #35 on: August 07, 2023, 12:19:21 am »
Aside from the benefits of this suggestion, I planned to use camp fire while I fish for something worthy (catch of the day, treasure), it adds good vibes to fishing. Its a shame this suggestion was outright rejected.

KSKSKSS

Re: Introduce Rocket Launchers into MCNR
« Reply #36 on: August 07, 2023, 05:00:05 am »
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD

Andualem653

Re: Introduce Rocket Launchers into MCNR
« Reply #37 on: August 07, 2023, 05:45:54 am »
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD
Don't be so sure about the "Nobody liked I think" in my times of playing as a medic healing players, one heal was requested from the same Dwayne island and after I went to the player I saw that he was fishing and chilling alongside 5 or 6 players they were talking together with the whisper cmd which I was surprised about. So just because majority of the community doesn't like it doesn't mean everybody hate it.

KSKSKSS

Re: Introduce Rocket Launchers into MCNR
« Reply #38 on: August 07, 2023, 11:55:36 am »
"I think" means something (not 100% sure). Also, fishing in a place is not something that makes the Dwyane island useful bro :/

btw no off topic, we can discuss in discord lmao

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Offline Cashewz

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Re: Introduce Rocket Launchers into MCNR
« Reply #39 on: August 07, 2023, 06:55:35 pm »
« Last Rated on: January 06, 2024, 08:33:51 am »
Can't help myself but urge @Mike to give this suggestion a read again and please explain why he thinks it's "stupid". I believe the balancing behind obtaining this weapon (fishing it, limited ammo) is perfect and that is exactly why it isn't, it would be if I literally said people are going to buy it from ammunations. Think about how it would revive fishing, the competition between players trying to get this and make profit out of it by selling it cause not everyone's going to have it.

People who think this is an insta-kill weapon are clueless and you have no idea how weapons work in this game. You could balance it even more by adding a reload animation cause that does make sense, unlike weapons like sniper. It's time we start shaping up the gameplay so it doesn't become repetitive, by adding things that we haven't seen before.