Author Topic: Revenge confirm script  (Read 592 times)

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Offline Ricordi

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Revenge confirm script
« on: July 11, 2022, 07:29:59 pm »
« Last Rated on: July 12, 2022, 06:04:32 am »
Lemme show you an example to make it clear (hopefully)

Quote
(Cop)PlayerX killed PlayerZ(MW) with M4

Now PlayerZ Will Hunt the Cop for taking his revenge and after chase and a lot of players involved
 
Quote
(MW)PlayerZ killed PlayerX(Cop) with M4-Driveby headshot and took his revenge.

Now in the logs will appear that someone already took his revenge, and if someone keep kills a player or cophunt, for the admins will be very easy to investigate in a rdm /report in game since he can just look at the logs simply looks date and time.

Not all of us can constantly record our gameweek since someone lags,someone have microwawe PC (like me) or any other issue.

Adding this script will keep rulebreakers punished and make more easier for admin to investigate.
Or at least add a similiar script.


(I had this idea when after a report of rdming , an admin told me that Is very hard to confirm a rdm/rdm Revenge)
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Offline Kittycatmur

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Re: Revenge confirm script
« Reply #1 on: July 11, 2022, 07:49:52 pm »
It's not 100% accurately detectable if someone attacked you. The main issue that springs to mind is drive-by, which is completely undetectable. I cannot detect if someone blows up your vehicle with a grenade, or by drive-by. Thanks Kye!

Offline Mike

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Re: Revenge confirm script
« Reply #2 on: July 12, 2022, 10:48:56 am »
It is not possible to 100% accurately detect revenge and threats.

I cannot detect drive-by shooting practically at all.
I cannot detect vehicle-on-vehicle collisions at all.
I cannot accurately detect attempting hit-and-runs.
And a hundred other reasons.
View trailers here.