Author Topic: New update causes a strong unbalance between cops and criminals  (Read 906 times)

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Offline J0HNNY_FAT_C00K

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New update causes a strong unbalance between cops and criminals
« on: January 06, 2022, 10:10:58 am »
« Last Rated on: January 09, 2022, 03:16:27 pm »
These are the factors that enhance the disparity between cops and criminals:

1) Evidence tampering is now an an arrestable crime, toxic cops are now camping at evidence locker

2) Stores can be robbed only once per day

3) Punching or using spray on cops to stun them is now a takedown authorized crime, even if you are unarmed, or if you use a non damaging weapon such as the spray or the extinguisher

4) Robberies to NPC are still a takedown authorized crime, no matter if wanted level has been increased or not, or if you are most wanted or not (this is the most absurd thing in my opinion)

5) Being Most wanted is a death sentence in every case, no matter what you did

6) Cops are arresting wayyy too much people since there is almost no ticketable crime.

and maybe there are other things i did not experience yet.

This is my digression about it with some possible solutions.

Recovering a full weapon inventory legally costs around 13-15k (buying new is almost cheaper), bailing out of jail costs at least 1k, Dying costs 1k and eventual vehicle recovering also costs around 1k (not counting vehicle super tires and armor). Buying a decent amount of ammunition costs around 20k in ammunation, 5k if you use a combat bundle but you will be getting only 5 clips for each weapon. So you will spend around 35k every death/arrest cycle. Sum this at the fact you can't rob stores two times in a row per day. Sum this at the fact you will be eventually get killed more often since most wanted are always dmable by everyone. Consider that an average bank robbery gives you 14k, and robbing an average store (not betting shops or dieder sachs or casinos) with safe included gives you around 7k. Sum this at the cops that will be camping at evidence locker, or pd, and for that you will be eventally losing all your weapons and wait and bail another time from jail. What you obtain is a way more less enjoyable gameplay since you will get arrested a lot more, waiting a lot more jail time, killed a lot more by everyone, and spending a lot more for everytime you cycle through death or jail. I don't think this is sustainable especially for the new players.
Being a cop will also make your gameplay a lot more easy since you will have a lot more of arrestable people, and most of the wanted suspects could be killed on sight without any pity, since there is almost no profitable crime that does not make you a threat, with robbery being the main one.

In order to solve this i am proposing some different solutions:

1) Bring Evidence Tampering back to a ticketable crime, as always, or instead keeping it like it is but putting the price to recover weapons fixed at 2454 (like the evidence tampering ticket), or 4000 like the highest ticked in the game. This is to cut down the cost of a criminal life that is just unsustainable for the newbies. Since they just cant earn any money since they will have to spend big amounts everytime they get arrested (a lot more in the early game).

2) Adding a non-lethal type of assault (with spray cans or just punches) to give an occasion to the robbers to stun the cops without damaging them, and, above all, without having 6 stars and be most likely killed by everyone. Right now everything is considered attempted murder, and i feel that's just too manicheist. Punching should be considered Attempted Murder after doing some real damage on someone (half health/armor bar). Unarmed suspects are killable too, no matter what, they just have to be most wanted, or have done a bank robbery, and thats just completely crazy in my opinion. It's like a fascist regime police, like gestapo or stasi. It will be Mike Nazi SS vs poor fuckers robbers.

3) Most Wanteds should be not considered threats if they are not (even if this will decrease by 400% the number of reports), or instead, robbery should be a non-threat crime, so cops could shoot you only if you did multiple robberies and gain the most wanted level (i would prefer them not being considered a threat)

4) Adding a THREAT status visible for the cops, above a player's nickname, based on the crimes committed in within the last 5 minutes, like the MOST WANTED status that was in the early game versions, would solve forever the killing nonthreat problem.

5) Bring back Multiple store robberies, maybe with just less time, like 6 hours, so you are able to rob only 4 times per day. 1 day is way too much. Give newbies the chance to earn their money. In my opinion it was perfect like it was.

For the rest the update is a lot cool since now we have group chats, friendly fire disabled, favourite hideouts finally fixed, and also the summon personal vehicle command added. That's obviously something we all apprecciated a lot.


« Last Edit: January 06, 2022, 08:00:07 pm by J0HNNY_FAT_C00K »
Yes ma'am

Offline Ahsoka_Tano

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Re: New update causes a strong unbalance between cops and criminals
« Reply #1 on: January 06, 2022, 09:00:59 pm »
Make each topic for each of these suggestions, nobody is gonna read such a long topic Regarding 10 things in it.
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Offline Mike

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Re: New update causes a strong unbalance between cops and criminals
« Reply #2 on: January 06, 2022, 09:12:22 pm »
@J0HNNY_FAT_C00K

I welcome feedback from everyone, so thank you. Sometimes I make bad decisions, and I am not afraid to admit that and revert things if that's the case.

Let's break this down.....



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1) Evidence tampering is now an an arrestable crime, toxic cops are now camping at evidence locker

I suggest you report these cops, as this is a clear violation of the rules.
I actually did not intend to increase the wanted level of the locker breaking. I didn't realise 'Evidence tampering' was the crime for breaking into the locker. I increased most wanted crimes' levels across the board. Some were just set stupidly to really low or really high values. There's still work to be done, clearly.

That being said, I think only 1 star for stealing your weapons back is kinda pointless, it's hardly a deterrent from doing it or legitimately paying for them back. So I'm not sure where I stand on this one. It will stay as it is for now.



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2) Stores can be robbed only once per day

Per individual store, yes. There are hundreds of stores. How many stores can you possibly rob in 24 minutes? I bet not every store in the city.



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3) Punching or using spray on cops to stun them is now a takedown authorized crime, even if you are unarmed, or if you use a non damaging weapon such as the spray or the extinguisher

I will sort this. Please post it in an individual topic.



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4) Robberies to NPC are still a takedown authorized crime, no matter if wanted level has been increased or not, or if you are most wanted or not (this is the most absurd thing in my opinion)

Robbing any player with a weapon is a threat crime, yes. That's how it is going to stay. If you threaten to kill someone (aiming at them), the police have a duty of care to protect them.



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5) Being Most wanted is a death sentence in every case, no matter what you did

Being most wanted is supposed to be dangerous. It's kinda in the name.



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6) Cops are arresting wayyy too much people since there is almost no ticketable crime.

Most crimes are serious enough that it is realistic the cops would arrest you.

These are all the current crimes:


The WLP column describes the amount of 'wanted level points' a crime gives you, corresponding to the following levels:
Code: [Select]
Level 1: 1
Level 2: 5
Level 3: 10
Level 4: 16
Level 5: 24
Level 6: 35

e.g. once you have 16 wanted level points, you become wanted level 4.

As you can see from the crime list, I have split it by the crimes that are less than 5 WLP (1-star crimes from innocent) and the rest. Almost half of crimes are ticketable.



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4) Adding a THREAT status visible for the cops, above a player's nickname, based on the crimes committed in within the last 5 minutes, like the MOST WANTED status that was in the early game versions, would solve forever the killing nonthreat problem.

The labels cannot be made to not show through walls*. That's why the most wanted one was removed.
* Technically it can, however it looks awful, as it overlaps the player's nametag close up and floats a mile above the player from afar.



Quote
For the rest the update is a lot cool since now we have group chats, friendly fire disabled, favourite hideouts finally fixed, and also the summon personal vehicle command added. That's obviously something we all apprecciated a lot.

Thank you for balancing your feedback with some positive, it is appreciated.

The last 2 years I have spent making QoL improvements and fixing issues and still feel like the server is a long way away from being in a state where I am happy with it. I may never be. But I will keep striving to do so. Keep the feedback coming. The best way to get my attention is to have lots of people agree, so if you have feedback, share it with others, maybe make a petition or something? Share the topic and get people to rate it.

Final note, generally you should have only 1 suggestion per topic, however in this topic it's all kind of related so I'm fine with it.
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Offline J0HNNY_FAT_C00K

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Re: New update causes a strong unbalance between cops and criminals
« Reply #3 on: January 07, 2022, 12:43:19 am »
@Mike i would say the robberies should'nt absolutely be a threat crime since robbing a store should be im my opinion "a clean job without shooting a bullet", italian job style. Since robbing stores is the main source of money for everyone, especially newbies, i think it should be leaved as a nonthreat crime. Can we do a petition for that? Also because cops can shoot you almost in any occasion. There is almost no chance to do the robber in a nonthreat way. You just have to rob something within 5 minutes. New players robbing a store intuitively with their very first colt 1911 shouldn't be killed without pity. They should be chased and arrested, preserving their life until the moment in which the officers or someone else's life has been put in danger.
Personally when i play as a cop, i always chase robbers, trying to stop and arrest them. I never consider them a threat unless they SHOOT. A cop should be thinking "You shoot i shoot". The criminal should be the one choosing to shoot, and begin his threat gameplay or either not shoot and play as a nonthreat robber. Also robbing a store doesn't mean threatening to kill the cashier, maybe i would be menacing to cut one of their fingers e.g. or destroy his car, break their phone, kidnap their family or just beat them a lot if they don't give the cash. There are other ways of intimidation threatening to kill someone it's far from that.
As you said threatening a player is a behavior punishable with death, but NPC are actually non players, non playing characters. I think it's completely absurd killing someone that robbed a supermarket. Doesn't happen in real life. Should not happen in a game
« Last Edit: January 07, 2022, 01:15:50 am by J0HNNY_FAT_C00K »
Yes ma'am

Offline Hobgoblin

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Re: New update causes a strong unbalance between cops and criminals
« Reply #4 on: January 07, 2022, 08:43:16 pm »
1) Evidence tampering is now an an arrestable crime, toxic cops are now camping at evidence locker  ---> remove
 
i'm tampering locker and a cop hide around locker arrest me easly. for me remove.