SUGGESTIONS & FEEDBACK [BETA]
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Gameplay Balance Change Pending Review

Pickpocketing Minigame

I've always thought it silly how easy pickpocketing someone with `/rob` is. Doesn't matter if you, they, or both of you are in motion; all you have to do is just get close enough to them and press a button. Pickpocketing should become more of a short minigame which would take about 2 to 3 seconds to be completed. Something like using the arrow keys to lock on some overlay texture with a bigger one should be fine. Would kind of mimic a pickpocket reaching for the victim's, well, pocket. Success would unlock the regular pickpocketing algorithm we already have. The purpose of this would be to nerf pickpockets' ability to gain easy cash with little to no effort, as they do now. This is very OP and encourages PvP deathmatch over CnR proper. If we need the new minigame to interact with the pickpocketing skill, perhaps the minigame could get progressively easier with each percentage point zooming the target texture in, leading to fewer arrow key presses being needed to get to the target texture.

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