SUGGESTIONS & FEEDBACK [BETA]
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Gameplay Balance Change Pending Review

Buff Police tazer/Make getting arrested more punishing.

Being a cop on the server sometimes makes no sense when going up against multiple wanteds/threats. Firstly when killing a wanted/threat they go to jail for 3 minutes, which is normal. what's not normal is that their /bo skill is basically maxed to it's limits they get out in 30 seconds and repeat the same cycle again which is: breakout - become wanted - either destroy evidence locker or get back your seized weapons and repeat the same thing they did before until arrested/killed by the cops(Such things happen pretty much daily on the server and just gives you no will to cop at all). Main issue in that cycle is that cops can't stop it, tazer range is really small, miss and you are likely to be gunned down while the gun does it's reload animation, you taze them? attempt the cuff and they will simply resist arrest and just escape. My main suggestions are that either breakout(for example attempt /bo after 60 seconds, not 30) should be nerfed, or tazer (bigger range of actually tazing) and cuff (make arrest resisting more of an rng/less likely) process become easier since there is barely any point in chasing suspects with tazer, let alone the fact that half the time mid-chase they very likely shoot and you're in disadvantage with less health and a tazer in the hand.

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