SUGGESTIONS & FEEDBACK [BETA]
Player skin
16d ago
1 comment 6 views
1
Gameplay Other Approved (Pending Implementation)

Gameplay: /steal (id) idea

Since Police Officers (Cops) can use /frisk to confiscate illegal items from players, it would be fair—and fun—to allow players to "steal" from each other’s inventories using a command like /steal. ​When a player executes /steal, an inventory GUI of the target player will open, displaying all of their items (such as medkits, kevlar, radar jammers, fish, weed, weed seeds, etc.). ​It would also be a great addition to implement a dedicated skill for this command. Just like other skills, it could start with a 10% success rate and gradually increase as the player levels it up. # ​Key Features & Rules: No AFK Stealing: Players cannot be robbed while away from keyboard (AFK). ​Target Cooldown: A 5-minute cooldown applies before you can attempt to rob the same player again. ​Global Cooldown: A 10-second cooldown is required between stealing from different players. ​Crime System: Successful or attempted theft should trigger a "non-threat" crime for the police. ​Retaliation Rights: Being robbed grants the victim the right to kill the thief. ​Vehicle Restriction: The command cannot be used on players inside a vehicle if the thief is standing outside. ​Victim Notification: The victim will receive text notification when someone attempts to rob them, allowing them to react. Single Item Limit: To prevent inventory wiping, the thief can only steal one stack/item per attempt before the GUI automatically closes. Standing malus: Attempting to /steal from a Player while standing reduces the success rate by 5%, crouching instead uses the actual skill % of the player. Full Inventory: If a thief tries to steal an item (Medkit) while having a full stack of It in the Inventory, prompt a chat message "You're already full of Medkits" and it fails. Damage Interruption: If the thief takes any damage while the /steal inventory GUI is open, the window closes instantly, the attempt fails, and the cooldowns triggers. Distance Check: If the victim moves too far away from the thief (and viceversa) while the /steal GUI is open, the window closes instantly and the attempt fails. Downed Check: Cant execute the CMD on downed/dying players. thats all for now, idk i find It cool
Status updated Approved (Pending Implementation)
I did always plan to add inventory robbery, either as a random thing you'd steal as part of `/rob` or a separate thing.

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