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Weapon Damage Values
Introduction
The weapons in MCNR have custom damage values. The reason for this is they are based on range. Weapons do more damage at close range than at medium range, and more damage at medium range that long range. This is not a feature in the regular game, it's specific to MCNR.
This generally only refers to bullet weapons. Other weapons use the game's damage, except for the Katana which deals 3x damage, and Brass Knuckles, Golf Club, and Nightstick, which all deal 2x damage.
Health & Armour
The damage values are health/HP. If a player has 25 health and you shoot them with a weapon that does 20 damage, they will then have 5 health.
Armour and health are taken at the same rate. If a player has 100 health and 5 armour and you deal 10 damage, they will lose their 5 armour then the 5 health, leaving them with just 95 health.
Range
Each weapon has 3 damage values per range when on-foot. The three values refer to the following ranges:
Range | Distance |
Close | < 15m |
Medium | 15 - 50m |
Far | 50 - 200m |
Bullets will not do damage past the above 'Far' range value.
Drive-by
Each weapon also has separate damage values for driver and passenger drive-by. These do not currently take range into account.
Damage values
Below are the damage values for each weapon with the three on-foot ranges and driver and passenger drive-bys:
Weapon | Close | Medium | Far | Driver DB | Passenger DB |
Colt 45 (9mm) | 12 | 10 | 9 | 0 | 10 |
Silenced 9mm | 18 | 15 | 14 | 0 | 10 |
Desert Eagle | 41 | 38 | 35 | 0 | 16 |
Shotgun | 40 | 18 | 10 | 0 | 23 |
Sawn-off | 18 | 10 | 7 | 0 | 12 |
Combat Shotgun | 24 | 15 | 8 | 0 | 12 |
Uzi | 5 | 4 | 3 | 1.5 | 7 |
MP5 | 12 | 10 | 9 | 2 | 10 |
AK-47 | 13 | 12 | 9 | 0 | 10 |
M4 | 10 | 9 | 7 | 2 | 9 |
Tec-9 | 5 | 4 | 3 | 1.5 | 7 |
Country Rifle | 44 | 37 | 34 | 0 | 19 |
Sniper | 45 | 38 | 35 | 0 | 21 |
Disabled weapon damage
The following weapons won't deal any damage in MCNR:
- Spraycan
- Fire extinguisher
- Teargas (doesn't work in SA-MP at all)
Weapon values can be changed at any time, with or without prior notice.
Any changes will be posted in reply to this topic.
Above values correct as of 23/08/2023.
Shotgun pellets
Something to note is how shotgun pellets work. While the game does physically represent multiple pellets shot from shotguns, the damage system (vs a player or a vehicle) either registers a hit or not. There is no way to tell how many pellets hit the player or vehicle, and the damage values are therefore the same no matter how many pellets hit the target.
Feedback
We have tweaked (nerfed/buffed) weapon damage values in the past. If you feel like one weapon is too strong or too weak, feel free to post a suggestion in the suggestions board.
The aboves values are correct as of 23/08/2023 and are subject to change at any time. Changes will be mentioned in changelogs.
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Weapon Damage Values Changelog
15/08/2023 - Combat Shotgun Buff
Apparently, the Combat Shotgun was deemed to be too underpowered by the community, and you people aren’t wrong at all.
It shared the same damage values as the Sawn-off Shotgun, but no longer as we’ve tweaked it today.
Close distance value buffed from 18 -> 24
Medium distance value buffed from 12 -> 15
Passenger drive-by buffed from 9 -> 10
Hopefully these changes make the weapon worth using now.
The Colt-45 has received a very slight change aswell, changing its close value from 9 -> 10. We want to slowly keep tweaking this weapon till we feel like it’s a viable choice rather than having it completely forgotten.
I would also like to ask the communities opinions about the current values. To me they seem pretty balanced, but is there a weapon you feel is weak, or very strong? If so, give your thoughts and we’ll look into them.