Mike's Cops and Robbers

Community => Suggestions and Ideas => Topic started by: Sofia_Turner on February 15, 2024, 02:04:58 pm

Title: Job x Property Interactions
Post by: Sofia_Turner on February 15, 2024, 02:04:58 pm
With house system being so prevalent, citizens will also boast and cherish their comfortable and safe zone.

Garbageman job could receive an extra income by collecting trash from recently visited houses.

Delivery Man could interact with players inside houses. A homeowner would be able to use /askpizza, notifying all available workers of that location.

Prostitutes would be a great bet for a /houseparty. Criminals would love to celebrate their successful bank heist!

This was thought as a way to stimulate civilian gameplay by integrating existing features, turning their roles essential in a way even the most abundant lot (Cops and Criminals) would require their services, developing a perfect ecossystem for jobs to thrive.
Title: Re: Job x Property Interactions
Post by: Arpa on February 15, 2024, 02:44:35 pm
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1
Title: Re: Job x Property Interactions
Post by: Baigannn!! on February 15, 2024, 02:59:24 pm
Nc idea +1
Title: Re: Job x Property Interactions
Post by: [RsA]WorkRate on February 18, 2024, 11:53:45 am
+1
Title: Re: Job x Property Interactions
Post by: Jex on February 21, 2024, 09:59:15 am
"too RP" Mike said, looking at the screen.
Title: Re: Job x Property Interactions
Post by: Clo on February 23, 2024, 06:43:26 pm
its a good suggestion but
"too RP" Mike said, looking at the screen.
Title: Re: Job x Property Interactions
Post by: Kanarimortem on February 27, 2024, 12:20:25 pm
"too RP" Mike said, looking at the screen.
He also said he won't nerf cops
Title: Re: Job x Property Interactions
Post by: puuro on February 27, 2024, 12:24:31 pm
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1


[insert chatgpt answer here]

+1
Title: Re: Job x Property Interactions
Post by: WAP on February 27, 2024, 11:46:35 pm
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1

Oh, absolutely! Because using GPT as a forum response is just the pinnacle of human interaction. Who needs genuine thoughts and opinions when you can rely on a machine to generate generic and soulless replies? It's not like we have enough mindless automation in our lives already. So, by all means, let's replace human conversation with pre-programmed algorithms. What could possibly go wrong?

(click to show/hide)
Title: Re: Job x Property Interactions
Post by: Arpa on February 29, 2024, 02:37:32 pm
Oh, absolutely! Because using GPT as a forum response is just the pinnacle of human interaction. Who needs genuine thoughts and opinions when you can rely on a machine to generate generic and soulless replies? It's not like we have enough mindless automation in our lives already. So, by all means, let's replace human conversation with pre-programmed algorithms. What could possibly go wrong?

(click to show/hide)

He can't remember :'(
Title: Re: Job x Property Interactions
Post by: AllyLily on March 17, 2024, 01:35:28 pm
That won't be used very much, but a nice feature to have indeed.

We could also expand trucking to have furniture hauls from warehouses & furniture stores to individual properties (people renovating) and from one property to another (people moving from house to house). Not exactly interactive since that would require a waiting period on the part of the players, but as far as trucking is concerned it'd be just be new pickup/destination sets.