Mike's Cops and Robbers

Community => Suggestions and Ideas => Approved Suggestions => Topic started by: GiGi on April 08, 2021, 08:01:29 pm

Title: Add car's health in the vehicle spawner menu
Post by: GiGi on April 08, 2021, 08:01:29 pm
Hey there, so I was thinking about something really boring which is, spawning a vehicle, and found this one broken (under 345 hp)

This thing is pretty annoying because, if you are chasing a suspect for example, and after the vehicle spawning this car is below 345 hp, the suspect will have the advantage to escape(without calculating the spawning time)

My suggestion is: -Add car's health in order to know if it's worth spawning it or not
Title: Re: Add car's health in the vehicle spawner menu
Post by: _.please_delete on April 09, 2021, 02:40:02 am
  Supporting this suggestion, it will be good not just for the cops, but any player on a hurry too.
Title: Re: Add car's health in the vehicle spawner menu
Post by: Dudesdog on April 10, 2021, 09:41:17 pm
I’m not opposed to this. Would save me from calling a broken car when I’m mid chase.

+1
Title: Re: Add car's health in the vehicle spawner menu
Post by: cynosy on April 10, 2021, 11:44:48 pm
Fully support this. Pretty annoying when you've waited for a period of time and when the car arrives, you can't even drive it, +1.
Title: Re: Add car's health in the vehicle spawner menu
Post by: Mike on April 11, 2021, 12:16:20 am
I’m planning to get this in the next update already. It will be a traffic light system.

Green = 100%
Yellow = Light damage
Orange = Badly damaged
Red = Fucked