Mike's Cops and Robbers

News and Information => Updates and Changelogs => Topic started by: Mike on April 19, 2022, 06:23:25 pm

Title: 1.14.7 R4
Post by: Mike on April 19, 2022, 06:23:25 pm
(https://mikescnr.com/images/changelog/changelog_banner.png)
Version 1.14.7

Easter Event concluded
The 2022 Easter Event has now concluded. Thank you to everyone that took part, we hope you had fun!

(https://mikescnr.com/images/events/2022/Easter/EasterEnd2022.png)

Check out the candy leaderboard and event stats here:
https://mikescnr.com/blog/easter-event-2022-finished



(https://mikescnr.com/images/changelog/new.png)

[BETA] MULTIPLE ACTIVE PERSONAL VEHICLES
You can now have two personal vehicles active at the same time.
- The second vehicle that is active is known as the 'secondary' active vehicle.
- Once you enter the vehicle, it becomes your 'primary' active vehicle, and the previous 'primary' one then becomes the 'secondary' one.
- Requesting a vehicle while you have two vehicles already active will replace the secondary one.
- If your active personal vehicle is destroyed or returned to storage, the secondary one becomes the primary one.
- The personal vehicle menu has been stripped of the active vehicle options. These options are now in sub-menus when selecting your active vehicle(s).
- BETA: Please be aware this feature is a BETA feature. While it has been tested well, there may still be as-yet-unfound issues. Please report any issues you encounter on the forums.

Other additions
- When purchasing aircraft, you can now choose color(s) (if available on that model).
- A second aircraft menu checkpoint has been added to the pilot-restricted gate entrances of airports.
- Added player stat for time and distance flown in jetpack.



(https://mikescnr.com/images/changelog/changed.png)
- ALL mission vehicles are now spawned-locked and invulnerable, until the mission begins. This is to prevent players from disrupting mission start locations.
- Chances of rainy weather reduced slightly.
- Pilot licence is now required to purchase aircraft.
- Aircraft/boat checkpoint menus consolidated and simplified.
- Train stations and airports are now separate categories in the GPS system.
- When requesting a personal boat, these will now spawn at the closest dock.
- The Valet mission will now fail if the player shoots a weapon.
- /pv (request favourite personal vehicle) will now redirect to /spv (summon personal vehicle) if already active as primary vehicle.
- Selecting to manage a personal vehicle which is active will now show the active vehicle management menu, rather than saying you cannot manage active vehicles.
- The /setting to disable auto-spawning of recently active or favourite personal vehicles can now be fine-tuned to always prefer favourite over recently active.
- Medical fees increased. Players with high wealth will pay higher medical fees.
  - The formula is a base amount of $2000 plus 0.002% of the total amount of cash the player has.
  - A player with $500k will spend $3k on medical fees, whereas a player with $10m will pay $22k.
  - Also, public services will now be required to pay medical fees.
  - Many players understandably won't like these changes, however they will help to balance the economy and also give death more meaning.



(https://mikescnr.com/images/changelog/fixed.png)
- Fixed vehicles with undetectable/unsyncable colors having blank color names shown, rather than 'Unknown'.
  - This could lead to misaligned columns in dialogs etc.
- Vehicles that don't support changing color are now restricted from doing so, including dealerships not asking if you'd like to customise the color of a newly purchased vehicle.
- Fixed personal vehicles spawning right in front of players.
  - While many might have preferred that, having a vehicle magically poof into existence right in front of you is not something that was intentional.
- Fixed closing robbery hideout selection map showing 'favourite hideout' menu.
- Fixed ability to open /hideout (/ho) map multiple times and break it.
- Mission vehicles are no longer repaired when the mission starts. This was not wanted behaviour.
- Fixed first destination checkpoint from 'Steal Vehicle' phone contract mission persisting indefinitely if the target vehicle is entered before entering said checkpoint.
- Fixed weapon cycling broken after jetpack removed by the script (when fuel runs out, a few other situations such as animations get cleared).
- Fixed /plate 'reset' option not working (nothing happened).
- Fixed /vsell being completely broken.
- Fixed 'recently active personal vehicle' being forgotten after a player quits, meaning it wouldn't reappear when rejoining.
- Fixed an issue where abandoning an active Crime Scene Investigation event area would not fail the event, but in fact succeed it.
- Fix Jetpack fuel timer stuck on-screen after losing jetpack.
- 'Left gas station.' message will no longer appear in chat when exiting gas station refuelling area on foot.



Thanks for reading, we hope you enjoy this update!

Thanks to @ChrisAg for the Easter decoration objects/maps.
Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!



Revision 1
- Medical fees are now capped at $10,000.
- If a player doesn't have enough money to pay their full medical fees they will be paid for by the state.
- If a player quits during the death animation, the medical fees are now paid upon disconnecting.
- 'Ragequit' is now shown as the disconnect reason if a player quits during death.

Revision 2
Fixed server crash caused by returning job vehicles to storage.

Revision 3
Fixed players getting anniversary bonus every time they join.

Revision 4
Reverses transactions for anniversary bonuses given in error.
Title: Re: Current version: 1.14.7
Post by: AvenTadoR on April 19, 2022, 09:55:29 pm
:D
Title: Current version: 1.14.7 R1
Post by: Mike on April 19, 2022, 11:08:05 pm
Revision 1
- Medical fees are now capped at $10,000.
- If a player doesn't have enough money to pay their full medical fees they will be paid for by the state.
- If a player quits during the death animation, the medical fees are now paid upon disconnecting.
- 'Ragequit' is now shown as the disconnect reason if a player quits during death.