Mike's Cops and Robbers
Community => Suggestions and Ideas => Approved Suggestions => Topic started by: Sofia_Turner on February 14, 2024, 11:47:20 am
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The Prostitute job is fun as it is, but currently the best way to make it work is aligning creativity with player experience. Other jobs have scripted active events and tasks, but despite having the "Busy Night" active event, it never triggered for me. So i came up with a few situations that could be implemented in order to give more life to the job, as well as a progression system.
Active Events
Lap Dance
You are hired by a strip club to perform for their local customers.
Home Visit
A client (NPC) calls you for a private meeting in their house. There, two outcomes may occur:
- Client complies.
- Client turns out aggressive and tries to beat you.
Extra command
If two prostitutes are nearby, you can use /threesome (ID). This will bind the selected prostitute to a threesome. Then you could use /threesome on the targeted client who may accept. Threesomes would naturally be more expensive.
Job Progression
Once your job stats rise, you would eventually be able to become a pimp. Pimps would gain a percentage of the prostitutes's income while online, and could deal with troublesome clients if the game saved record of his/her prostitute last client, receiving less penalty for retaliation.
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Genuine
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The Prostitute job is fun as it is, but currently the best way to make it work is aligning creativity with player experience. Other jobs have scripted active events and tasks, but despite having the "Busy Night" active event, it never triggered for me. So i came up with a few situations that could be implemented in order to give more life to the job, as well as a progression system.
Active Events
Lap Dance
You are hired by a strip club to perform for their local customers.
Home Visit
A client (NPC) calls you for a private meeting in their house. There, two outcomes may occur:
Client complies.
Client is aggressive and tries to beat you.
Extra command
If two prostitutes are nearby, you can use /threesome (ID). This will bind the selected prostitute to a threesome. Then you could use /threesome on the targeted client who may accept. Threesomes would naturally be more expensive.
Job Progression
Once your job stats rise, you would eventually be able to become a pimp. Pimps would gain a percentage of the prostitutes's income while online, and could deal with troublesome clients if the game saved record of his/her prostitute last client, receiving less penalty for retaliation.
Nigga has a lot of experience as a prostitute
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Nigga doesnt know how to use the quote feature
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Nigga doesnt know how to use the quote feature
Ikr like who doesn't know that?
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Nigga doesnt know how to use the quote feature
nigga trying to be smart but still is in wT.
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i actually like boys (im gay)
aight calm down
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Genuine
Appreciate it.
Unfortunately however, the others doesn't seen to even contribute with the discussion. 6 replies and only one of them endorsing/mentioning the original post is sad to say the least.
I'll wait for the admins/mods 2 cents on Prostitution Alternatives
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Threesomes would naturally be more expensive.
This guy fucks
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lmaooo , You should see them in game @Mike
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Lap dance and progression sound okay (I have always wanted sex work & other jobs to have ranks like police!)
Home visits are probs hard to script, as SA-MP NPC's are very clumsy. Perhaps it could be limited to something like singleplayer girlfriend visits by Carl? Players would ring up a house, then there would be a cutscene with a shaky camera for compliance or some quarreling sound FX for non-compliance, with the sex worker losing HP afterwards. And it would be treated as a job event to which one could /respond a couple times a day.
Threesomes sound cool on paper, but will many people engage in those?
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Genuine
Jainwin
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despite having the "Busy Night" active event, it never triggered for me
I have no idea what you're referring to here? I see no reference to such a thing in any of the code.
I do think the Prostitute job could be given more to do, sure, it's just never been a priority. I don't know if or when any additions or improvements will be made to this job, but it's definitely on the table.