Mike's Cops and Robbers
Community => Suggestions and Ideas => Rejected Suggestions => Topic started by: WAP on April 08, 2024, 02:01:00 am
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Churches around San Andreas aren't utilised or mistakenly coded as a house (https://avery-properties.com/property/view/101).
You might be wondering, what could a church be used for in MCNR - a deathmatch cops & robbers server?
I propose the following:
Churches can be used by criminals to /q safely away from the police without mistakenly being auto-arrested (or getting punished by admins for QTA. Upon logging back in, they will spawn at the church. Cops cannot enter the church or arrest patrons inside.
Criminals cannot enter the church if police are near - with churches dotted around San Andreas, it's a legitimate way for criminals to quit without having to wait for WL to drop to 0 or wait for a bribe. In effect, suspects would HAVE to go to a church outside the active city where cops are far away. The same rules as the bank should apply, no camping outside.
This is a historical reference to sanctuary knockers:
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-1
I don't wanna get molested.
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We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.
Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.
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if it's something like this then sure
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We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.
Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.
+1
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We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.
Good idea but I think cooldown should be increased massively (e.g. once per city cycle) as players will end up going to the church instead of bribes.
Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.
100%
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+1 also add new priest job
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CHOMO
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i also think it should have a HC (holy cow)
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i also think it should have a HC (holy cow)
(https://files.prineside.com/gtasa_samp_model_id/white/19833_w.jpg)
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+1 also add new priest job
CHOMO
/molest [id]
may only be used against players that have had gambling disabled for being under 18?
jk
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/molest [id]
may only be used against players that have had gambling disabled for being under 18?
jk
lmaooo...dude... you want to make it a Satanic Church :skull:
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also why did the thought of religion come into a game
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also why did the thought of religion come into a game
Churches are in San Andreas:
https://gta.fandom.com/wiki/Los_Santos_Church
https://gta.fandom.com/wiki/Drive-Thru_Confessions_Church
https://gta.fandom.com/wiki/Las_Barrancas_Church
https://gta.fandom.com/wiki/Iglesia_Pentecostes
https://gta.fandom.com/wiki/Bayside_Church
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-1
I don't wanna get molested.
hwaaaaat, where do I sign up?
It's GTA, so any perks the Church give should cost.
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Allowing people to QTA because they happened to walk inside some 'special' building is not really something I think would be good to add.
Please report the 'church coded as a house' as a bug report, thanks.