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Messages - chuppy

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1
Approved Suggestions / Re: Allow drivers to lock the car doors.
« on: February 18, 2021, 12:57:38 pm »
^that's a completely different suggestion than the original one, but still it kills the whole point of GTA, so no i don't see this being a thing

2
Rejected Suggestions / Re: Bank Robbery
« on: February 18, 2021, 12:28:51 pm »
cops get screwed over with their cuff/arrest animations as well..if animations are a 'must' then it's only fair criminals have it too

3
Approved Suggestions / Re: Allow drivers to lock the car doors.
« on: February 18, 2021, 12:27:15 pm »
you know you're playing GTA, right?

4
Implemented Suggestions / Re: Remove cop seasparrow
« on: February 13, 2021, 04:00:37 pm »
good luck going against one, oh I forgot, you're perma stuck in cop skin so you don't obviously care
as i said, you can spawn and respawn cars while cops can't do that with seasparrows. You can get out of the vehicle, hide in a place where you can't get shot (behind an object) and shoot it down, cops can't do that either. You can call for armor/weapon drop and use a medkit while fighting them from the ground, they can't do any of that either.

Bottom line is, as long as you're not completely stupid to drive straight on a pole-less road your chances of winning are high.

5
Rejected Suggestions / Re: Crew commands
« on: February 12, 2021, 04:52:33 pm »
crew system is already planned and will include group chats and member lists you mentioned (use search for more)

bases however don't belong on a CnR server so I hope we won't be seeing those around

6
Rejected Suggestions / Re: Enough glitching rules, add solutions.
« on: February 12, 2021, 03:02:15 pm »
You were new once, how did you figure out what's allowed and what's not? New players can read the rules, new players get warnings before actual punishments (lets pretend infractions are actual punishments). New players aren't the issue here.

If you can't record a 15 year old game (lol) then you can always use ingame report system so admins can spectate them. Sure they missed the bug abuse done on you, but those players will eventually do the same to someone else and get caught doing so.

Those are the rules it's not really an extra job. It doesn't take a scientist to spot and deal with cbug and 2shot (they are obvious and there's only one way of doing them), while for actual cheats it takes quite a while to confirm because samp is buggy as fuck. 2 second clip of you pressing c with deagle isn't a ton of work, and no one is forcing every single one of them to deal with forum complaints every day. Everyone contributes what they can, when they can.

I don't support the suggestion mainly because anti cbug isnt functioning properly and we don't really need another script that would do the same. If it were perfect then sure, but reality is it won't. Switching weapons would probably cause a number of false positives and you would end up begging for it to be removed. Punishments work well, and we don't need to rely on anything else.

7
Rejected Suggestions / Re: make cops lose more on deaths
« on: February 12, 2021, 09:32:34 am »
Cops don't earn any cash, so they shouldn't lose a lot either. Even when you arrest someone, once you fix your car and get some fuel you still lost more than you earned. Tbh i earn more on tickets than arrests which makes no sense either.

Also the "ban" from job because you die a lot makes no sense either..it's not really that hard to die because rules of killing cops aren't that strict and because there are gangs in PD and bank 24/7 slaughtering everyone that comes close.

8
Implemented Suggestions / Re: Remove cop seasparrow
« on: February 12, 2021, 09:21:26 am »
the car you can spawn and respawn now has 2000hp, you have guns, you have armor and you have legs to run and dodge the shots.

this isn't needed

9
Rejected Suggestions / Re: Kidnapper
« on: February 12, 2021, 09:17:22 am »
we don't have rape nor stds, you lose pretty much nothing on death..this server isn't really suitable for those kind of features

even if it does happen in future, no one would be stupid enough to sit in someone's car twice, so the amount of time to script another thing no one ever uses is kind of wasted for nothing.


10
don't know why this isn't a thing already, but yeah sounds reasonable and should be done

11
Rejected Suggestions / Re: Enough glitching rules, add solutions.
« on: February 12, 2021, 09:02:04 am »
and ye for c-bug it will be really better if it detects the trigging of c+fire
there are normal people around who crouch and shoot so this isn't a solution

Anti cbug isn't working properly, not only cos of the bug you mention but because it doesn't detect everything. You're still able to do 1cbug whenever you want, and the warning won't ever pop. So you may as well remove it, since you already have a rule and it's easy to record/post a few second clip.

No we don't need another anti 2shot script, or a forced reload or anything like that. Rules are clear now (even though they change every 2 weeks, but let's hope it stays like this for a while), you can't abuse bugs so you don't need a script to stop you. If you're used to it and you don't want to lose your "skill" stop using deagle on this server. If you do it once by mistake (it actually can happen, when someone tries to crouch for better aim) you don't really need to be punished and you shouldn't be. However if that mistake keeps happening again and again you clearly are doing it on purpose and it's entirely your fault for whatever happens next.

12
Rejected Suggestions / Re: Cancelling bounties after bounty placer quits
« on: February 05, 2021, 02:03:12 pm »
No.
https://mikescnr.com/forum/index.php/topic,2924.msg11872.html#msg11872
"I'd suggest bounty stays on player until he dies itsself and won't dissappear after he quits or the placer quits itself."

"or the placer quits itself"

"placer quits"
nvm read it wrong

however, even though it fixed people quitting to avoid death, it also created a problem with placers leaving..people who quit to avoid death can be fixed in other ways, along with this. Such as jailing and/or compensating the player who was nearby and actually attacked the said player.

13
Rejected Suggestions / Re: Cancelling bounties after bounty placer quits
« on: February 05, 2021, 12:08:04 pm »
Another completely irrelevant point. Issue here isn't about me leaving the server (as you said, timer stops when i disconnect), it's about the bounty placer leaving in order to save his ass but still screwing me over with a bounty so the "fight" continues and i can't do anything to stop it. Mike fixed the issue with one side leaving, it's time to do the same with the other side.
Sure I can accept the unfair death, but then why do we have dm rules here in the first place, if our logic is that you don't lose much on deaths anyway? Connect the dots. It's not a DM server so preventing an unnecesary death is kinda what you're supposed to do. It doesn't matter how much you lose, this tends to be changed a lot and fees will probably be a lot higher in the future.

Placing a bounty and quitting is equivalent to robbing someone and immediately /qing which as you know isn't allowed. Leaving the server in order to stay alive and/or unharmed clearly isn't okay. Even if the bounty stays because he had to leave or whatever, at the very least make it so we're allowed to kill them the next time we see them (even if it's a month from now). Obviously, that would be a problem and your ways of figuring out what's DM and what isn't would be jeopardized, so I stick to my original suggestion which makes a lot more sense.

14
Rejected Suggestions / Re: Cancelling bounties after bounty placer quits
« on: February 05, 2021, 02:49:56 am »
Do you have anything better than "it didn't happen to me so that means it doesn't happen very often" and "you dont lose much on death anyway"? Because those 2 arguments kinda suck compared to mine.

As for your 'provoking people' and making up excuses to kill players..it tells a lot about you and your gameplay, but again it doesn't have anything to do with bounties. I'm not here trying to kill people because I don't like them, I just want to remove the bounty from my head (by killing the bounty placer) so I can continue doing whatever I was doing, without the whole server chasing me. Since I'm not able to do so, because some people decide to quit immediately after placing the bounty, I'm here making a suggestion to fix the issue.

If you can't see the problem in this system (and how it can and is being abused) then I guess we have nothing more to discuss about.

edit: I don't get why (by that i mean I absolutely know why) you hop on my posts trying to contradict me when you don't have any decent arguments to back it all up. Your attitude also isn't very nice and whatever grudge you're holding from other servers you'll need to let it go if you ever plan to be taken seriously here (as in actually becoming a staff member). Gotta act more professional buddy, don't blow your cover on the likes of me like some other players did. Stay strong, we both know how heavy your mask is and how hard you try to keep it from falling down and showing your true self.

15
Rejected Suggestions / Re: Cancelling bounties after bounty placer quits
« on: February 04, 2021, 04:34:22 pm »
Quote from: nxy
Like domingo said, this issue doesnt happen at all and even if you happen to find yourself in these sorts of situations you can just have an admin remove the bounty if you are that concerned.You dont lose anything from dying, not to mention that the economy is getting revamped and that its likely that we will be getting a money reset in 2.0 anyway.Not needed at all.
Another post coming from you that yet again makes zero sense.

It doesn't happen? It happened to me few days ago and I literally play for 1hour/month, so clearly it DOES happen. Not sure about your logic, but mine says that it's better to fix the issue now, when people aren't abusing it that often, rather than when it becomes viral and uncontrollable.

You don't lose anything on death? You lose money, you lose armor, you lose your car, you get jailed/lose weapons if you were MW when you die, but most importantly you lose time.

Admin can cancel the bounty? Why would I have to depend on someone being around and/or having the will to help me out when it can be fixed in the core? Also why would an admin do that in the first place, if he's unaware of the situation (as in can't confirm what happpened without me providing a video)? It's a terrible idea and clearly won't work.

Economy being broken and reset coming has nothing to do with my suggestion, so again, your post makes no sense.

16
Rejected Suggestions / Re: Cancelling bounties after bounty placer quits
« on: February 04, 2021, 01:43:54 pm »
Bounties are not that common as you think, most of the revenges are done by themself or 2k bounties are set. If somebody set a higher bounty, they are getting killed within 5 minutes.

Not really needed.
The issue here isn't the amount of bounties, it's how they work. Placing a bounty and instantly leaving the server shouldn't be allowed, thus the suggestion. Just because you haven't experienced it yet doesn't mean it's not happening.
If we were both online I'd have a chance to kill him and cancel the bounty. If he's not online I can't really do anything but die (or fight the entire server for over an hour), which obviously isn't in any way fair.

The 1hour revenge time simply doesn't work, because the bounty timer doesn't stop or disappear when the placer leaves the server. So, logically thinking, this would mean I can take revenge the next time I see him online(inside 1 hour period from when we're both online) which can very well be in March because I don't play as often? I assume this isn't really a way to go though, continuing one month old fights, so something obviously needs to change.

17
Rejected Suggestions / Re: Sand storm in city. It shouldn't be like that...
« on: February 03, 2021, 02:25:46 pm »
You do realize LV is located in a desert, right?
desert=sand

If there's anywhere sandstorm should be it's LV.

18
Rejected Suggestions / Cancelling bounties after bounty placer quits
« on: February 01, 2021, 02:07:01 pm »
As the title says, bounty should be removed once the bounty placer leaves the server. Why? Because if someone wants to kill me, I should be able to get revenge on him. As a cop, not only do you not have the ability to place a bounty back on him, but after he quits you're pretty much destined to die because the whole server is allowed to kill you (for over an hour).

Of course the bounty placer might crash, so consider giving him a few minutes to rejoin(although that's not really crucial, since he could manually place the bounty again)..if however he doesn't reconnect the bounty should be removed.

Whether or not he gets his money back is up to you, I don't have an opinion on that.

19
Archived / Re: The state of MCNR and its future development
« on: January 30, 2021, 12:53:44 pm »
There's always gonna be people asking for more no matter how much work you do..you gotta find a way to "ignore" them because they will make you feel unappreciated.
Most of them don't realize in order to start making something new you can't have anything largely broken behind waiting for you, and with the countless bug reports people make almost every day this job of yours, especially when alone, can and will be exhausting sometimes..and in a way, your effort will go unnoticed (since fixing something isn't what people see, it's just the new stuff that the eyes catch).

I do look forward seeing new robberies/heists, I feel like this is what you should prioritize the most because bank alone is simply not enough for the current playerbase (not counting store robberies because rewards are relatively small).

I always appreciated the amount of dedication you have for this server..it's not just the script you're working on, it's all the minor stuff aside that made me come here in the first place. You're not just actively scripting and updating the server, you're also joining discussions on discord and forums, answering on all of the suggestions (and new ones pop literally every day), making public changelogs to let everyone know what is happening..that alone takes plenty of time away, combine that with real life..it's just amazing to see, and i do hope you'll continue being this "opened" in future cos that's one of the qualities not a lot of people have (anymore). I'm quite confident MCNR will continue to grow, and once other "rivals" fade away it will surely become more known and more appreciated by everyone.

Keep up the good work.

20
General / Re: permanent ban
« on: January 27, 2021, 01:54:27 am »
Everyone deserves a chance, some people actually do change. Whether he was feeling festive or a different system was actually made, it's still an okayish move..this is still beta, and even cheaters have roles to play.

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