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Weapon damage values

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Mike:

Weapon Damage Values
Introduction
The weapons in MCNR have custom damage values. The reason for this is they are based on range. Weapons do more damage at close range than at medium range, and more damage at medium range that long range. This is not a feature in the regular game, it's specific to MCNR.

This generally only refers to bullet weapons. Other weapons use the game's damage, except for the Katana which deals 3x damage, and Brass Knuckles, Golf Club, and Nightstick, which all deal 2x damage.

Health & Armour
The damage values are health/HP. If a player has 25 health and you shoot them with a weapon that does 20 damage, they will then have 5 health.
Armour and health are taken at the same rate. If a player has 100 health and 5 armour and you deal 10 damage, they will lose their 5 armour then the 5 health, leaving them with just 95 health.

Range
Each weapon has 3 damage values per range when on-foot. The three values refer to the following ranges:
RangeDistanceClose< 15mMedium15 - 50mFar50 - 200m
Bullets will not do damage past the above 'Far' range value.

Drive-by
Each weapon also has separate damage values for driver and passenger drive-by. These do not currently take range into account.

Damage values
Below are the damage values for each weapon with the three on-foot ranges and driver and passenger drive-bys:
WeaponCloseMediumFarDriver DBPassenger DBColt 45 (9mm) 10 7 5  0 7Silenced 9mm  1311 8  0 8Desert Eagle  3934 30  013Shotgun       4018 10  023Sawn-off      1810 7  012Combat Shotgun2415 8  0 10Uzi            5 4 31.5 7MP5            9 6 5  2 8AK-47         1311 9  010M4            10 8 5  2 8Tec-9          5 4 31.5 7Country Rifle 413530  019Sniper        443835  021
Disabled weapon damage
The following weapons won't deal any damage in MCNR:
- Spraycan
- Fire extinguisher
- Teargas (doesn't work in SA-MP at all)

Weapon values can be changed at any time, with or without prior notice.
Any changes will be posted in reply to this topic.
Above values correct as of 23/08/2023.

Shotgun pellets
Something to note is how shotgun pellets work. While the game does physically represent multiple pellets shot from shotguns, the damage system (vs a player or a vehicle) either registers a hit or not. There is no way to tell how many pellets hit the player or vehicle, and the damage values are therefore the same no matter how many pellets hit the target.

Feedback
We have tweaked (nerfed/buffed) weapon damage values in the past. If you feel like one weapon is too strong or too weak, feel free to post a suggestion in the suggestions board.
The aboves values are correct as of 23/08/2023 and are subject to change at any time. Changes will be mentioned in changelogs.

MCNR:

Weapon Damage Values Changelog
15/08/2023 - Combat Shotgun Buff
Apparently, the Combat Shotgun was deemed to be too underpowered by the community, and you people aren’t wrong at all.

It shared the same damage values as the Sawn-off Shotgun, but no longer as we’ve tweaked it today.

Close distance value buffed from 18 -> 24
Medium distance value buffed from 12 -> 15
Passenger drive-by buffed from 9 -> 10

Hopefully these changes make the weapon worth using now.

The Colt-45 has received a very slight change aswell, changing its close value from 9 -> 10. We want to slowly keep tweaking this weapon till we feel like it’s a viable choice rather than having it completely forgotten.

I would also like to ask the communities opinions about the current values. To me they seem pretty balanced, but is there a weapon you feel is weak, or very strong? If so, give your thoughts and we’ll look into them.

KSKSKSS:
The sawn-off shotgun is powerful because its reload animation can be skipped by firing some Uzi's bullets. Sawn-offs are overrated, and overused, so nerfing them would be a good option.

Also, these weapons need a huge buff.

MP5  (Needs more damage buff since nobody uses it, and needs a special power like gaining less WL with it)
Silenced 9mm   (Should do 2x damage if a headshot is done, shouldn't get more than 4 WL if he kills someone when nobody is in front of him, also the kill message should not be shown in the chat)
Country Rifle   (Should do 24 damage if close, and if medium or far, it should deal 12.5 damage. And the reload animation should be removed from it)
Pepper spray (should deal damage like in SP, why this was even removed)
Taser (Should get a range buff, because IRL it has a huge range of 11 meters, while in mcnr, it's like 5-7 meters{for those whose gonna say it's not rl, then why this taser even exist in mcnr, a game, lol?})
Rustler's M4 (If possible, give it a huge buff to cars vehicles)

idk if any of these are gonna be liked by you guys, but it's just my opinion. taking it into consideration is your thing.

punisher:

--- Quote from: Veteran950 on August 11, 2023, 03:04:03 pm ---The sawn-off shotgun is powerful because its reload animation can be skipped by firing some Uzi's bullets. Sawn-offs are overrated, and overused, so nerfing them would be a good option.

--- End quote ---

Ur Just bad lil bro deal with it.

nobody who good at dming is crying about its dmg..

punisher:

--- Quote from: Cashewz on August 11, 2023, 12:35:37 pm ---Apparently, the Combat Shotgun was deemed to be too underpowered by the community, and you people aren’t wrong at all.

It shared the same damage values as the Sawn-off Shotgun, but no longer as we’ve tweaked it today.

Close distance value buffed from 18 -> 24
Medium distance value buffed from 12 -> 15
Passenger drive-by buffed from 9 -> 10

Hopefully these changes make the weapon worth using now.

The Colt-45 has received a very slight change aswell, changing its close value from 9 -> 10. We want to slowly keep tweaking this weapon till we feel like it’s a viable choice rather than having it completely forgotten.


I would also like to ask the communities opinions about the current values. To me they seem pretty balanced, but is there a weapon you feel is weak, or very strong? If so, give your thoughts and we’ll look into them.

--- End quote ---
the deagle feels off everytime i use it
sometimes it does the dmg it should be doing sometimes it does 10-15 dmg up close


tbh unless im hitting headshots with it and thats hard to do sometimes i feel like the deagle is useless

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