Author Topic: Add car's health in the vehicle spawner menu  (Read 1152 times)

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Offline GiGi

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Add car's health in the vehicle spawner menu
« on: April 08, 2021, 08:01:29 pm »
« Last Rated on: April 09, 2021, 09:45:57 am »
Hey there, so I was thinking about something really boring which is, spawning a vehicle, and found this one broken (under 345 hp)

This thing is pretty annoying because, if you are chasing a suspect for example, and after the vehicle spawning this car is below 345 hp, the suspect will have the advantage to escape(without calculating the spawning time)

My suggestion is: -Add car's health in order to know if it's worth spawning it or not

Offline _.please_delete

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Re: Add car's health in the vehicle spawner menu
« Reply #1 on: April 09, 2021, 02:40:02 am »
  Supporting this suggestion, it will be good not just for the cops, but any player on a hurry too.
 “We must not allow other people’s limited perceptions to define us.”



Offline Dudesdog

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Re: Add car's health in the vehicle spawner menu
« Reply #2 on: April 10, 2021, 09:41:17 pm »
I’m not opposed to this. Would save me from calling a broken car when I’m mid chase.

+1

Offline cynosy

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Re: Add car's health in the vehicle spawner menu
« Reply #3 on: April 10, 2021, 11:44:48 pm »
Fully support this. Pretty annoying when you've waited for a period of time and when the car arrives, you can't even drive it, +1.

Offline Mike

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Re: Add car's health in the vehicle spawner menu
« Reply #4 on: April 11, 2021, 12:16:20 am »
I’m planning to get this in the next update already. It will be a traffic light system.

Green = 100%
Yellow = Light damage
Orange = Badly damaged
Red = Fucked
View trailers here.