Greetings,
As a self-proclaimed achievement whore - one of the main reasons I enjoy playing on MCNR is the levelling up as a player / public service ranks and hunting for achievements.
Currently level 100 is very easy to achieve (I did so in two weeks of regular play).
My suggestion is that when the great-reset of version 2.0 comes to pass that a change to the levelling system be implemented.
Specifically allowing you to gain levels beyond 100 even if it is just for the sake of, for example, a small cash bonus or for "level achievements".
There are many ways to go about this in terms of what rewards should be available and I leave that to the capable hands of Mike if this is accepted for 2.0.
So there is no confusion - my suggestion is not to increase the requirements in terms of unlockables (skins, vehicles and weapons), which I think are fine as they are.
Otherwise it would give more experienced players too many advantages / gloating-rights.
This suggestion is simply to allow players to feel a sense of progression beyond level 100 and to have that burst of satisfying euphoria as their numbers go up with the "Mission Completed" music accompanying.
This could be implemented in a linear fashion where each additional level requires the same amount of experience points or could be scaled per additional level.
My only comment on
level scaling is that it should be done
carefully.
If the proportional increase is too much it will make getting additional levels too challenging.
For this same reason a "cap" should be set on the xp required for the next level in order to avoid a situation where levelling up becomes too infrequent and challenging to be fun.
Kindly rate this according to your opinion and offer your thoughts on the matter if you feel so inclined,
Matthias.