Author Topic: givekeys  (Read 2094 times)

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shells

givekeys
« on: December 22, 2020, 12:42:42 am »
« Last Rated on: January 09, 2021, 04:57:08 pm »
make it so u can give car keys away to a friend or ally so they can drive your car without stars or hotwiring

Offline quail

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Re: givekeys
« Reply #1 on: December 23, 2020, 07:40:43 am »
+1, but this idea got suggested before by someone else

Offline SausageParty

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Re: givekeys
« Reply #2 on: December 26, 2020, 02:58:00 am »
yeah sounds good. useful

+1
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Offline RedX

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Re: givekeys
« Reply #3 on: December 26, 2020, 01:27:48 pm »
You can keep your car's engine running just my holding F and you can lock and unlock vehicles with MMB or /lock. I don't think their is a need of this. Maybe a setting can be added that when car is unlocked manually using MMB or /lock, their would be no need to hotwire it

Offline renzy

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Re: givekeys
« Reply #4 on: December 26, 2020, 06:21:02 pm »
+1 maybe add a cmd like /givekey or /gkey = Id

Offline Sasino97

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Re: givekeys
« Reply #5 on: December 27, 2020, 12:05:57 am »
Yes.
Add /givekey or /gk, and an option in the Y menu

#FreeCuba

Offline NΣΛR

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Re: givekeys
« Reply #6 on: January 04, 2021, 07:23:40 am »
Nice idea +1

Offline RedX

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Re: givekeys
« Reply #7 on: January 04, 2021, 07:48:16 am »
According to me giving keys would be a sort of confusing thing and a lot of problems would occur if u just gave the car keys and then that person died or crashed. I think just using the /e (toggle engine) command like the /lock command would solve the problem. Just type /e from the same distance as of locking the cars and the engine will start. So in a completely locked and switched off car, use /lock or MMB to unlock it and then /e to start engine of the car so that other person can just get in and start driving it.

Offline NΣΛR

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Re: givekeys
« Reply #8 on: January 04, 2021, 07:57:32 am »
According to me giving keys would be a sort of confusing thing and a lot of problems would occur if u just gave the car keys and then that person died or crashed. I think just using the /e (toggle engine) command like the /lock command would solve the problem. Just type /e from the same distance as of locking the cars and the engine will start. So in a completely locked and switched off car, use /lock or MMB to unlock it and then /e to start engine of the car so that other person can just get in and start driving it.

Owner of car is giving key not car. If he crashed/kicked/died the car will stay where he crashed.

Offline RedX

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Re: givekeys
« Reply #9 on: January 04, 2021, 07:58:42 am »
but the method I explained is much better I guess
I think just using the /e (toggle engine) command like the /lock command would solve the problem. Just type /e from the same distance as of locking the cars and the engine will start. So in a completely locked and switched off car, use /lock or MMB to unlock it and then /e to start engine of the car so that other person can just get in and start driving it.

Offline NΣΛR

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Re: givekeys
« Reply #10 on: January 04, 2021, 08:03:23 am »
but the method I explained is much better I guess

Imagine that. If the car owner by mistake locked the car, and imagine that they are robbing bank / chasing a criminal as cop, they need to hotwire it again :/ . And causes they can't rob bank and cops will kill them/ cops can't chase criminals.

Offline ARSHIA

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Re: givekeys
« Reply #11 on: January 04, 2021, 08:18:21 am »
+1

Offline Salem hassan

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Re: givekeys
« Reply #12 on: January 04, 2021, 09:30:47 am »
Owner of car is giving key not car. If he crashed/kicked/died the car will stay where he crashed.
let's clarify this so when a owner /q or timeout the car should be gone and also key from the inventory should be gone until it is agian given by a player also when calling cards back it should be gone.So why not making 2 key so 1 for owner and 1 to give to other one