Author Topic: Long-term plans for crew system in-game  (Read 7841 times)

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Offline Mike

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Long-term plans for crew system in-game
« on: July 23, 2019, 12:02:25 am »
I didn’t realise how popular the idea of a crew/gang system would be until recently. I am fully behind the idea and will do what I can to support it on the server. Here are my plans:

Create a crew with /crew. Give it a name, clan tag, motto, set membership type (open, closed, request, invite only), set joining requirements (score, cash, job, play time, skins  etc.), create roles for members and set their crew style including allowed skins, vehicles (and their colours)  and weapons.

Clan tags will be controlled by the server depending on which crew the player belongs to. Someone will not be able to join the server with your crew  tag if they are not in the crew.

- Crew will be able to chat to each other in a group chat.
- Members will be able to see their crew on the map from anywhere.
- Crew members will gain score for working together in jobs or in robberies.
- Crew that rob places together will take more money.
- Crew will unlock achievements together.
- Crew will be notified of events regarding other crew such as them joining or being arrested.
- Crew will be able to buy and run businesses together (businesses are a long way off).
- Crew members have a custom server join/leave message with the crew motto.

Gang territories are another option to look at. And gang hideouts/clubs etc.

If anyone has any suggestions for features of this system please let me know.
« Last Edit: September 09, 2019, 03:22:38 pm by Mike »
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Offline Uncle Mega

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Re: Plans for crew system in-game
« Reply #1 on: July 23, 2019, 12:30:35 am »
Only official crews who will be accepted by the management should have a base for their weapon with a bank (you can store money/weapons,etc)
+Interior for members only.

Offline Rockstarboi

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Re: Plans for crew system in-game
« Reply #2 on: July 23, 2019, 12:38:41 am »
a should be a board moderator ? + you guys said this crew in forum only not in game + tags are forbidden i guess

Offline codeshadow

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Re: Plans for crew system in-game
« Reply #3 on: July 23, 2019, 02:38:08 am »
a should be a board moderator ? + you guys said this crew in forum only not in game + tags are forbidden i guess
Original suggestion was just for forum. As he stated after seeing how popular the idea became he wants to implement the system in game.

Offline Vectorman

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Re: Plans for crew system in-game
« Reply #4 on: July 23, 2019, 07:46:27 am »
Even now Mike make fun in game..one. more time again congrat mike

Offline MrAz18485

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Re: Plans for crew system in-game
« Reply #5 on: July 23, 2019, 09:13:17 am »
I agree with the turf system.

Offline Eldy.

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Re: Plans for crew system in-game
« Reply #6 on: July 23, 2019, 09:48:26 am »
fair idea, but like i said, give it a proper board with proper turfs, with commands such as /takeover to take the turf.
In SF, downtown should be the Turf area,
In LV, the strip should be the Turf area,
In LS, IDK Lol.

There should be /gangs and /clans commands too which show respect , turf more for respect and there should be gang facilities too where u can spawn, and spawn cars, have 24/7 inside and ammunation with a orbital cannon too.
The more the respect, the cheaper the guns in the facility ammunation.

IK its hard to understand, ask me in pms if u need a video for further rectification.
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Offline Treba

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Re: Plans for crew system in-game
« Reply #7 on: July 23, 2019, 11:20:26 am »
- Crew will be able to buy and run businesses together (businesses are a long way off).
Gang territories are another option to look at. And gang hideouts/clubs etc.

Here is my mind related to this:
Crews may get paid for 'standing behind' businesses.
Local businesses, e.g. shops & stores, bars & restaurants, (maybe) hotels are supposed to be run by specific players, not entire crews.
Large (mining, manufacturing, logistic) enterprises should be distributed by gang zones.
Crews have to take over these businesses/gang zones to start getting paid from each of those enterprises.
The scale of the enterprise defines protecting crew fee.
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Offline MrAz18485

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Re: Plans for crew system in-game
« Reply #8 on: July 23, 2019, 02:47:49 pm »
For LS,We should have singleplayer hood locations in my opinion
« Last Edit: July 23, 2019, 05:01:48 pm by MrAz18485 »

Offline xgg

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Re: Plans for crew system in-game
« Reply #9 on: July 23, 2019, 06:31:26 pm »
In that case, I suggest some (cooperative) missions, where we will have to do tasks together with other crew members, etc.

Offline Ashley

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Re: Long-term plans for crew system in-game
« Reply #10 on: January 12, 2020, 12:52:13 pm »
Hello Mike this topic was still in in game ? I mean the features of Crew?

Offline Mazen

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Re: Long-term plans for crew system in-game
« Reply #11 on: March 24, 2020, 03:49:23 pm »
Crew cars only crew can drive it Like pursuit cars

Offline YellowFlash

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Re: Long-term plans for crew system in-game
« Reply #12 on: April 09, 2020, 08:02:22 pm »
Make turfs in populated areas will give more gang/clan members to conquor and establish.
For each city that is active at the time, the active Clan/gang members have to fight for a clan base, rather than just have 1 permanantly, since the cities change all the time.
Fighting for the best base for that city at the time, will give you guys a presence on the map, and show everyone you guys are the most dominate clan on the map, similar to a siege, or a raid, and only have 1 clan base for that city, Whoever is victorious earns 10-20 score with 10k cash for each clan member present, then make it that there is a 1hr cooldown before there is another siege on the base again. While it is being targeted on, clan members will have the ability to teleport and prepare for battle before the seidge happens.

Players will have the ability to store there money in the base along with weapons and other things you may consider valuable.
Players who are raiding the base, have the ability to rob the money and belongings of the occupied base, and have a chance to either take most of the money/belongings, or 60% of it, shared along equally amongst the members present, or have it the leader takes 70% and members get 20% of what is being robbed. Considering you earned the base and took what was theres, you should be able to take what was also stored in the base too.

When starting this war have it that there is a 1-2min preparation time so that everyone can get to there positions and work as a team and strategize.

If the clan/gang has managed to get all the turfs in a city, have it play there victory song (Clan leaders choice) for the whole server to listen, and making them the most nitorious clan/gang members online. Also giving them a Custom Color name temporary (for as long as they hold all the turfs in that city).

For the clan/gang that is taking a turf, make it that they don't have to be in 2 places at once trying to defend there turf.
If the Clan/gang is in a battle, have the turf that a other clan is trying to take wait, until there battle is over. (If this makes sense.)


Blehhhhhhhhhh i blabbed too much xD I know most of this stuff is gonna be hard to script but this my 2cents.
 
« Last Edit: April 09, 2020, 08:38:36 pm by YellowFlash »

Offline Marco420

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Re: Long-term plans for crew system in-game
« Reply #13 on: June 15, 2020, 10:49:30 am »
I didn’t realise how popular the idea of a crew/gang system would be until recently. I am fully behind the idea and will do what I can to support it on the server. Here are my plans:

Create a crew with /crew. Give it a name, clan tag, motto, set membership type (open, closed, request, invite only), set joining requirements (score, cash, job, play time, skins  etc.), create roles for members and set their crew style including allowed skins, vehicles (and their colours)  and weapons.

Clan tags will be controlled by the server depending on which crew the player belongs to. Someone will not be able to join the server with your crew  tag if they are not in the crew.

- Crew will be able to chat to each other in a group chat.
- Members will be able to see their crew on the map from anywhere.
- Crew members will gain score for working together in jobs or in robberies.
- Crew that rob places together will take more money.
- Crew will unlock achievements together.
- Crew will be notified of events regarding other crew such as them joining or being arrested.
- Crew will be able to buy and run businesses together (businesses are a long way off).
- Crew members have a custom server join/leave message with the crew motto.

Gang territories are another option to look at. And gang hideouts/clubs etc.

If anyone has any suggestions for features of this system please let me know.
i cant wait for this hehehe its too good to be true.
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Offline Sasino97

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Re: Long-term plans for crew system in-game
« Reply #14 on: June 26, 2020, 05:02:38 am »
I suggest to make that the crew tag (AC, ME, KoS, etc..) can be set and changed by the managers of the crew, and that the members of the crew don't have to join the server using the tag: the server will automatically add the tag before the nickname upon login. At the same time, the server should refuse any nickname starting with any tag [...] that is already assigned to a certain crew, so that only crew members can use tags.

#FreeCuba

Offline YellowFlash

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Re: Long-term plans for crew system in-game
« Reply #15 on: June 26, 2020, 06:15:21 am »
i cant wait for this hehehe its too good to be true.

bruh I think I was high on something when making that suggestion LMAOO but would be nice to see :D

Offline Krzychu

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Re: Long-term plans for crew system in-game
« Reply #16 on: February 16, 2022, 06:52:02 pm »
if command /crew in-game will be
create, possibility to pay for creating a crew. Because then players who have earned a lot of cash will be able to create it, and if they have earned it, they play. I don't think it was proposed, it will prevent you from creating a randomly crew and/or  disappointed noob that no one would join his crew

Offline Ricordi

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Re: Long-term plans for crew system in-game
« Reply #17 on: May 09, 2023, 01:24:54 am »
2023
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Offline franklyn

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Re: Long-term plans for crew system in-game
« Reply #18 on: January 14, 2024, 05:21:35 pm »
I didn’t realise how popular the idea of a crew/gang system would be until recently. I am fully behind the idea and will do what I can to support it on the server. Here are my plans:

Create a crew with /crew. Give it a name, clan tag, motto, set membership type (open, closed, request, invite only), set joining requirements (score, cash, job, play time, skins  etc.), create roles for members and set their crew style including allowed skins, vehicles (and their colours)  and weapons.

Clan tags will be controlled by the server depending on which crew the player belongs to. Someone will not be able to join the server with your crew  tag if they are not in the crew.

- Crew will be able to chat to each other in a group chat.
- Members will be able to see their crew on the map from anywhere.
- Crew members will gain score for working together in jobs or in robberies.
- Crew that rob places together will take more money.
- Crew will unlock achievements together.
- Crew will be notified of events regarding other crew such as them joining or being arrested.
- Crew will be able to buy and run businesses together (businesses are a long way off).
- Crew members have a custom server join/leave message with the crew motto.

Gang territories are another option to look at. And gang hideouts/clubs etc.

If anyone has any suggestions for features of this system please let me know.
Srry for tagging you @Mike  but is there any update regarding an these points.  I thought you forgot this

Offline Ikevoodoo

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Re: Long-term plans for crew system in-game
« Reply #19 on: January 15, 2024, 08:48:46 am »
Srry for tagging you @Mike  but is there any update regarding an these points.  I thought you forgot this
same but this cant wait pls work on forum dark mode
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