Official > Updates and Changelogs

Pre-launch development log

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GtaFreak:
Good work on these fixes  :)

Uncle Mega:

--- Quote from: GtaFreak on April 16, 2019, 01:59:42 am ---Good work on these fixes  :)

--- End quote ---
Lots of updates in such a small time!

Mike:
Build 58 - 16/04/2019
0.1a b58

MAIN CHANGES
This update fixes a number of issues with the bank robbery:
- Bank robbery not resetting after failure.
- Bank robbery 'hack' textdraw persisting after failure.
- Bank robbery guard not resetting status.
- Bank robbery safe door not closing on lockdown or on reset.

This update also fixes a lingering issue with players' cash being reset slightly caused by the 'Total cash earned' achievement. Essentially whenever a player is given cash, the script checks if they now have enough cash to get the achievement for total cash earned - right? But if you do get that achievement, it gives you more cash, while still in the middle of giving you cash from before. You then have cash being given while cash is being given, and the first lot of cash is not yet given so the second lot of cash adds its cash to your original cash. Cash!

OTHER FIXES
- Added a 'wait period' between the time a player is given cash and the
time when 'cash lowered client-side - reflecting on server' is checked
to allow client to sync new cash value.
- Increased tier thresholds for Makin Bank (Cash robbed from banks)
achievement. Also now 4 tiers not 6. Was previously 25,000, 50,000,
100,000, 500,000, 1,000,000, 5,000,000, now it is 100,000, 500,000,
1,000,000 and 10,000,000. This is because robbing the bank for the first
time generally yielded the player over the second tier threshold for the
achievment awarding the player both tier I and tier II at the same time
for a single robbery.
- [ADMIN] /transactions fixed to show transactions of target player not
self.
- [ADMIN] Removed duplicate 'Server restarting' message on /restart.
- [INTERNAL] Removed old debug messages in console/server_log relating
to infraction expiry.
- Added info about bounties to /help.
- Added /bounties for info about bounties.
- Fixes issue with players stuck on class selection GUI (<< >> SPAWN
buttons on-screen). Caused by changing pClassSelection values.
- Fixed issue where players were not automatically respawned if they
returned to class selection by mistake (e.g. pressed F4 and died).
- Players can no longer enter dealership vehicles as a passenger.
- Robbing bank upstairs counter no longer shows 'You robbed $x from the bank' to all players on the server.
- Fixed incorrect value display in subtitle when scrapping vehicle. Was not showing damage reduction.
- Fixed popup sound replacing bank alarm sound in bank robbery.
- Fixed issues with screen fading getting stuck. Players left with a black screen.
- Fixed a server crash caused by players attempting to change name to a blank one.

OTHER
- Bank opening hours changed from 6:00 til 18:00 to 5:00 to 20:00.
- Lighthouse beam spin speed reduced.
- Entering the bank vault now counts as trespassing crime.
- Hourly time update in chat removed. Consolidated into weather forecast message every 4 minutes (in-game hours).

Uncle Mega:
Cool updates, nice work!

Mike:
Build 59 - 18/04/2019
A number of issues have been fixed with the Dealership test drive function:
- Test drive entities and variables not properly reset on clean-up.
- Fixed issue in test drive where the vehicle had to be hotwired.
- Fixed issue in test drive where test drive could fail immediately due to 'too far away', 'vehicle damaged' or 'left vehicle'.
- Fixed issue in test drive where test drive did not end if the player died or was arrested.
- Cops no longer keep a test drive vehicle if they go too far with it. They cannot commit the crime of 'vehicle theft'.

FIXES
- Fixed issue with /help dialogs displaying so wide they were off-screen for low resolution displays. 800x600 lowest supported resolution.
- Fixed issue where players had full health restored after 'respawn data' was applied. For example when a player collects the treasure hunt clue, their current location etc. is saved, they are taken away to be shown the clue, then they respawn with the saved data. Health was not being saved.
- Fixed issue where 'INJURED - Crouch to revive' label could persist after a player respawned with full health (should never happen - see above issue).
- Fixed an issue where if the class selection GUI (<< >> SPAWN buttons) were displayed to a player before they connected (timed out or server restarted in class selection for example) they could not spawn/login etc. until clicking << or >> (dev: fixed OPRC GUI fix).
- Fixed an issue where a player's camera could fly into the sky during the login screen.
- If a player dies or is arrested while waiting to view the treasure hunt clue camera, this action is now cancelled.
- Fixed issues with screen fading to/from black sometimes flashing/skipping. For example if a player's screen is fading to black and is instructed to fade to black again, it will simply continue to fade rather than starting again from no-fade.
- Fixed box size issue in treasure hunt 'Type /TH to see clue cam again' popup.
- Fixed box size issue in first intro tutorial popup 'Welcome to San Andreas, player_name.' where the end full-stop could be on the next line if the player's name was 5 characters long.
- Fixed a bug where a cop can't go off duty if they aren't level 10 and have a weapon licence. This should only be checked if they want to BECOME a cop, however seeing as they cannot become a cop in the first place without these it doesn't matter too much.
- Fixed issue where 'You have an STD - call a medic' subtitle text persists on-screen after cure.

OTHER
- Dealership vehicle labels now shown level unlocked at.
- Dealership vehicle labels can be seen from further away.
- Yellow enter/exit marker at back of LSPD is now animated to match all the others.

NOTE: Global debugging is enabled by default for this build. Turn it off with '/debug 0'.

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