Official > Updates and Changelogs

Pre-launch development log

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Mike:
Build 60 - 18/04/2019
FIXES
- Fixed issues with players being stuck on a black screen and/or with class selection GUI stuck on-screen (<< >> SPAWN buttons), generally on (re)spawns.
- Fixed camera clipping out of interior bounds on bank robbery vault cam.
- Fixed vehicle dealership test drive vehicle not being destroyed if the player selected to not buy it.
- Fixed Sweeper mission trash pile map icons being visible to all players.
- Fixed garage door at Michelle's garage (SF) not being removed from the game, blocking the mechanic skin selection.

DEV/INTERNAL
- Removed many spammy debug messages from SetPlayerHealth and property system.

Mike:
Build 61 - 19/04/2019
Fixes Valet mission NPC not playing.

Mike:
Build 62 - 19/04/2019
- Fixed a couple of'index out of bounds' runtime 4 errors.
- Removed not-yet-added events from /events (navigation still not added).
- Fixed an issue where a player could rob a player from a long distance away by opening the player interaction menu when close to the player but then that player moves away.
- Players can no longer rob players while cuffed.
- Players in jail can no longer rob players outside jail and vice-versa.
- Players in jail can no longer rob players in adjacent cells.
- Cops no longer get the bonus for 'tailing suspect' while paused, stationary or both in the same vehicle.

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