Official > Updates and Changelogs

1.5.6

(1/1)

Mike:

Version 1.5.6

This version finally enabled Discord integration!




All messages sent in-game will be echoed to the #server-echo channel. Quote messages (prefixed with > and a space) in the #server-echo channel will be echoed in-game.


Don’t forget to check out the changelog for 1.5.5 which was released earlier today:

http://mikescnr.com/forum/index.php/topic,2520.msg9837.html#msg9837

There's also a hidden admin echoing channel so staff can keep an eye on the server without even being on it!

Mike:
Revision 1
- Fixed issues with high FPS detection.

Improvements to Discord integration:
- Added facilities for admins including restarting the server remotely.
- Added echo channel for beta testers.
- Added emphasis to some messages to make them stand out including the join/leave message and the death messages.
- Death messages now show more detail. For example 'Mike killed James with a Vehicle' will now show the vehicle name just like in-game. Will also show headshot/drive-by descriptor.
- Players that are silent-kicked no longer show a leave message.
- Fixed markdown not being escaped. Players with underscores in their names were intefering with Discord's use of underscores to make text italic.
- Fixed member @mentions sometimes not showing up correctly in-game if the member didn't have a nickname set.
- Added Discord commands: /plist and /citychange.
- Messages echoed to in-game can now be split onto two lines if two long.
- Added echo message when a player logs in in-game. Will alsos show in-game (you can't talk to players until they login).

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