Official > Updates and Changelogs

1.14.13 R1

(1/1)

Mike:

Version 1.14.13


- In action logs, if the player within the logs is online, their ID will now be shown.
  - For example, instead of just 'Robbed $69 from James' it will show 'Robbed $69 from James (42)'.
  - Staff only: If the player is offline, it will show their account ID.



'Drive fast' daily objective changes:
- The daily objective 'drive over 100mph' has had the name/description corrected to 75kmh.
- When completing the 'drive fast' daily objective, progress (time remaining) is now shown on-screen (unless on a mission).
- If you drop below the target speed it will now show how long you lasted.

- When selling a vehicle purchased with a free vehicle credit, the amount of money will only be equivalent to what you'd get for selling a vehicle credit.
  - This will only affect vehicles purchased using vehicle credits AFTER this update.
- The price boundaries for /vsell have been adjusted to -$50,000 and +$1,000,000 (the value sale value compared to the price paid).
  - Previous values were -$100,000 and +$5,000,000.
- Job paydays are now every 24 minutes played (real time) instead of 72.
- The time shown to 'next payday' in /payday now shows seconds as well as minutes.
- The 'You have been recently attacked' checkpoint etc. disabling is no longer effective if you damaged yourself, rather than another player damaging you.
- Players are now automatically released from jail upon their sentence being served (if they have the cash for their bail).
- /credits updated, and can now be updated without a script update and server restart.



- Fixed issue where when selling vehicles, they were being sold based on the vehicle's new value, rather than the price the player paid.
- Fixed repairing Cargobob at an airport checkpoint not restoring to full 1500hp.
- If you run out of ammo in passenger drive-by, it now cycles to the next weapon (if one is available).
- Disabled robbable safe inside Madd Dogg's mansion (wasn't supposed to be public yet, it's part of 1.15 and not finished!).
- If a player ends safe cracking during the cash taking part, it will now allow other players to take the remaining cash.


Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!


Revision 1
- Fixed safes being able to be robbed repeatedly by cancelling and restarting.

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