Official > Updates and Changelogs
1.0.10
(1/1)
Mike:
NEW
- Added /moneybag (/mb) and /treasure(hunt) (/th) to show location/clue.
CHANGES
- Securicar no longer awards cops lots of score for being nearby. Score
reduced from 15 points every 30 seconds to 1 point per minute. Also the
Securicar must have a driver, be moving and have cash in it for this to
count.
- Slightly decreased tazer range.
- Players that are downed in water can no longer be revived.
- Players can no longer offer/accept services in water.
- Changed the way jail after death works when wanted. If you die near a
cop (100m) while felon (orange) you have a 1 in 5 chance of being jailed
after respawn. If you are most wanted (red) this is 1 in 3.
- Paramedics and firefighters that kill other players are now dismissed
from their job.
- Cops that repeatedly kill innocent/yellow/cop players will now be
forced off-duty after being demoted to rank 1.
FIXES
- Fixed players still being frozen after breaking out of cuffs.
- Fixed issues with weapons in shooting range not being taken away and
restored properly afterwards.
- Fixed shooting range not giving unlimited ammo for range weapon.
- Fixed issue with money bag area not being green.
- Fixed issue with money bag area not showing for players that joined
after the event started.
- Fixed issue with money bag event ending when it was not running
causing it to destroy non-existent entities.
- Fixed cops being unable to enter properties that are being robbed.
- Fixed players being able to view the treasure hunt 'camera clue' scene
while dying, on a mission or while in jail.
- Fixed issue with clothes shop skin selection where selecting 'Go
on/off duty' then 'Cancel' would revert the player's 'on/off duty'
status but not revert the skin resulting in a civilian skin saved as a
job skin or vice versa leading to an inability to change duty again.
- Fixed issue where personal vehicles could not be recovered after being
impounded.
- Fixed issue where wanted players could go back on duty as a cop and
lose their wanted level.
- Fixed cop 'megaphone' announcements (step out of the vehicle etc.)
being heard by all players regardless of proximity.
- Fixed store holdup speech being heard by players nearby in completely
different interiors or in the same world (problem for world 0 (outside
e.g. foodstands etc.)).
- Fixed 'Press N to toggle emergency lights only' prompt showing for
emergency vehicles that don't support this functionality.
- Fixed certain vehicle emergency lights persisting after the vehicle is
gone from the world.
- Disabled vehicle break-in for comet and feltzer (you jump over the
door).
- Fixed jail sentence/bail display showing minus two minutes when
sentence is served and bail is decreasing.
- Fixed issue with players screen fade being stuck on black.
Thanks everyone for being so patient with me fixing all these issues. The script is extremely large and issues are bound to be found everywhere. Keep reporting those bugs so I can fix them!
Uncle Mega:
Great work,
Every update promises more success!
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