Recent Posts

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1
Information / Re: Staff list
« Latest post by Dani. on February 23, 2026, 11:10:36 pm »
@Sharky has returned as an Admin.
2
Information / Re: Weapon damage values
« Latest post by Cashewz on February 18, 2026, 11:35:23 am »
18/02/2026 - MP5 Fix/Balancing

The MP5 was originally intended to have its values set to 12, 10, 9 respectively. However this wasn’t the case and it turned out to have way more beefier numbers, which were 13, 12, 11.

Today it’s going to have a proper nerf as it proved to be way too overpowered and basically overtook other rifles in the game.

Close distance value nerfed 13 > 11
Medium distance value nerfed 12 > 9
Far distance value nerfed 11 > 8
3
Information / Re: Staff list
« Latest post by Dani. on February 14, 2026, 08:02:47 pm »
@Flyburger has returned as a Moderator.
4
Information / Re: Weapon damage values
« Latest post by Cashewz on February 10, 2026, 06:46:15 pm »
10/02/2026 - MP5 Passenger DB Fix

Passenger Driveby value nerfed 10 > 5

We have forgotten to adjust this weapons value a month ago with the major rework. The AK47 now remains the best for passenger DB, which sits at 7 (if not counting all shotguns which have 9).
5
Announcements / Re: Staff Member of the Month
« Latest post by x4x on February 05, 2026, 08:38:51 am »
January 2026

Ast
ADMINISTRATOR

-

Charlie
MANAGER

For January, we're very proud to recognize both @Ast and @Charlie for their outstanding dedication to MCNR. They have been incredibly active in-game and consistently stepped up to make sure everyone followed the rules. We are grateful to have them on the team as they are truly valuable assets who help keep the community fair and enjoyable for everyone.

Thank you to all staff members, past, present, and future for keeping MCNR enjoyable for many years to come
6
Updates and Changelogs / Current version: 2.3.1
« Latest post by Mike on January 30, 2026, 06:05:16 pm »

Version 2.3.1




- Added a player setting to automatically set skin per-city.
  - For example, you can choose to be a cop in LS, a mechanic in SF, and a firefighter in LV, and you'll spawn as you set it.
- Personal vehicles are now automatically locked when entering or exiting. This can be disabled in /settings (Vehicle category).
- You can now view your previous game sessions with /sessions.
  - This will show you how much cash you earned and spent per session, and the resultant net change.
  - Selecting a session will show session length, cash earned per minute, and score earned per minute.
- Added a player setting to hide less-important map icons (such as stores and food stands), or to hide them all, for a less cluttered map.
- [DONATORS] Added a player setting to show health/armour numbers in HUD.
- New hidden achievement: 'Rude'.




- Player health/armour is now synced more reliably and promptly to the server.
- Time Trial, Decathlon and Kickstart Stadium now use a new centralised leaderboard system, for easier management and development.
- All robbery types that involve going to a hideout now support changing hideout and properly dropping bags.
- Add option to remove reinforced bodywork from vehicles.




- Some walking styles have had the 'sprint' animation replaced with the standard one, to keep things fair.




- Fixed being unable to pick up bank robbery bags when a custom walking style was in use.
- Fixed an issue where supply drops were not appearing on the ground if the requestor was inside at the time.
- Fix cops being able to 'shut down' weed operation that wasn't even set up.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the testers and rest of the staff team which help keep MCNR running. Have fun everyone!



Revision 1 (R1) - 02/02/2026)
- Fixed issue where (rarely) player PMs were shown to non-staff.



Revision 2 (R2) - 18/02/2026
- There's no longer a cooldown between going on duty as a cop and then joining the army.
- Fixed 1v1 duel in LSPD 'arena' failing instantly.
- Fixed Army soldiers unable to deploy spike strips from a vehicle if low Army rank (should just check cop rank).
- Fixed GPS not working for 'secondary' active personal vehicles.
- STDs and Food Poisoning now reduce player health in vehicles as well as when on foot.
- Fixed players that died in duels respawning at hospital and being charged medical fees.
- Fixed players falling below Dwayne Island when using Ferry.
7
Updates and Changelogs / Re: Version 2.3
« Latest post by mysterious1y2 on January 28, 2026, 09:25:07 pm »
the game was better before please fix the economy lower the prizes and fix the duels because when i die in a duel the game send me to the hospital and i lost 5000$ fix the server because the game still has a lot of bugs  and thank you for read me...

i love you mike :]
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Updates and Changelogs / Re: Version 2.3
« Latest post by Spot on January 24, 2026, 08:09:39 pm »
This must have taken a lot of everyone’s time, so thank you all and keep up the great work.
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Updates and Changelogs / Re: Version 2.3
« Latest post by Kanarimortem on January 24, 2026, 10:47:59 am »
Actually good update, but reset the economy.
Also, my account hasnt been fixed from the dealership glitch and I can't buy vehicles
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Updates and Changelogs / Re: Version 2.3
« Latest post by xgg on January 23, 2026, 06:41:11 pm »
nice ai graphics
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