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Messages - Mike

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1
There are 200-250 interiors that would need the NPCs making controllable. NPCs take up player slots. That means there would need to be an extra 200-250 player slots. That uses a lot of resources.

I have thought about this before, and always come to the idea that I'd probably only do this for certain interiors (Ammunation, Bait Shop, General Store / Gas Station, cheaper clothing shops). I don't think the employee in Didier Sachs would start shooting a robber, but the guy that runs the general store or bait shop might, and the Ammunation guy for sure..

But it's not so simple, I'd have to rework the entire way the holdup system works, to allow some to be actors and some to be NPCs. They are treated very differently.

2
Fixed next update.

3
Suggestions and Ideas / Re: More Prostitution Alternatives
« on: February 16, 2024, 03:03:18 pm »
Threesomes would naturally be more expensive.
This guy fucks

4
So what's the bug...?

5
The checkpoints won't always be really close to the destination because of how the system uses nodes of the road as destination markers. If you have actual examples of where a destination is far from the actual target, show the example. But it's unlikely it will be 'fixed'.

Taxi drivers don't get a payday because they are self-employed and get all the money from the customer, unlike other jobs.

6
Bug Reports / Re: Wrong money being received when trucking
« on: February 13, 2024, 07:36:14 am »
Wait I just noticed it is not capped it gave you exactly the amount shown in this picture

Look at this

There were 2 money given with the name "cargo"


The sum of these two
$43,689 + $45,000 = $88,689
which was shown at the beginning of the cargo advertise

The rest are just bonuses
This. The 45k is the bonus for it being special cargo, and in that example the cargo was worth £43,689. That's the minimum you'll get, hence why it is shown in the message.

7
Rejected Suggestions / Re: Reduce the time of the "dizzy" effect
« on: February 12, 2024, 02:19:23 pm »
At 60 FPS it lasts 25 seconds. That's nothing. At 120 FPS it would last half that. Drunk level reduces based on your FPS. I can't control it.

8
Under Consideration / Re: Add an /unstuck command
« on: February 12, 2024, 01:50:00 pm »
15 minutes cooldown, you must be out of combat and without wanted level (or far from cops), if you get stuck inside an interior the command will leave you outside next to the Door.
I think if you're getting stuck every 15 minutes you're doing it intentionally...

9
Bug Reports / Re: Wrong money being received when trucking
« on: February 12, 2024, 01:48:55 pm »
I will look into this. There's been a few similar issues.

10
Under Consideration / Re: Add an /unstuck command
« on: February 12, 2024, 08:49:02 am »
I don't think I'm 100% fully against this, but there would have to be certain conditions met, including not being wanted with a cop nearby, not having a bounty with another player nearby, and no recent damage given/taken. And only one use every hour or so maybe? I don't think teleporting a few hundred meters will really matter in most cases, but it will definitely be abused. I think maybe there should be a 15 second delay to use it perhaps, so you can't just use it to trick people. But it will be abused, I guarantee it.

11
Under Consideration / Re: Add an /unstuck command
« on: February 12, 2024, 08:28:24 am »
Just shout step bro

12
Rejected Suggestions / Re: new map
« on: February 12, 2024, 08:28:07 am »
Yeah I'll get right on that

13
Bug Reports / Re: car spawned in Shamal in SF
« on: February 11, 2024, 01:52:50 am »
So Rockstar decided to put a path that goes around that corner, not 100% sure why. I don't remember if airport vehicles go down there



I'll probably just delete most of those nodes, up to the gate at least

14
Approved Suggestions / Re: Special Vehicle Export on Sunday
« on: February 09, 2024, 01:09:01 pm »
I think a specific modded up vehicle of a specific color in a specfic location outside the active city would be a good idea.
It's a shame I can't show vehicle paintjobs or mods in the on-screen model previews..

15
Rejected Suggestions / Re: Revert staff complaints section.
« on: February 09, 2024, 08:12:13 am »
The procedure stays as it is. If it's not being responded to, contact the Operations Team. If they don't respond, let me know and I will get them to respond and find out why they haven't.

Having a public forum for people to slander staff and ruin their reputation because they're salty about often valid punishments is not something we want.

16
Approved Suggestions / Re: Special Vehicle Export on Sunday
« on: February 09, 2024, 08:09:52 am »
Have intended to add this for a long time, just working out how exactly to go about it. I like the idea of a specific color. Maybe mods too.

17
Updates and Changelogs / Current version: 2.0.2
« on: February 07, 2024, 08:48:07 pm »

Version 2.0.2




- Payphone 'locate vehicle' menu is now ordered alphabetically.




- Time Trial bonus cash/score is now only awarded for a top-ten leaderboard position.
  - It was previously supposed to give a bonus for being in the top 50, but it was bugged anyway and didn't work.
- Stolen vehicles can no longer be sold to other players with /vsell.




- Fixed spawnkill protection not working in some situations.
  The intended behaviour of spawnkill protection is that a player that has recently (5 seconds) spawned or entered/exited an interior cannot deal or take damage.
- Fixed 'Missions complete' player stat counting double for Pizzaboy and Paperboy.
- Fixed 'Missions complete' player stat not counting each round completed in Lumberjack.
- Time Trial 'bonus' cash/score message will no longer show if no bonus was given.
- Fixed incorrect vehicle unlock levels in Dealership menu.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the testers and rest of the staff team which help keep MCNR running. Have fun everyone!



Revision 1
- Fixed runtime error in payphone vehicle locator menu.

18
Yes, /heal was changed to only heal yourself. Offering your services to players works the exact same as other jobs (such as Mechanic and Prostitute) - you press the WALK key.

That being said, /offerservices (or some shorter command) might be a good idea, especially in situations where 'customers' are in a vehicle together and you want to offer services to a particular one.

Maybe /serviceoffer (/soff) or /offerservices (/offs)?

19
That's how it's supposed to work..

20
Fix Pending / Re: typo/spelling
« on: February 05, 2024, 02:22:35 pm »
Fixed next update, thanks. It's not specific to that achievement.

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