Author Topic: Firefighter /respond is bugged  (Read 1459 times)

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Offline Sewer_Rat

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Firefighter /respond is bugged
« on: July 20, 2019, 06:52:21 pm »
- Your in-game name (we will credit bug reporters with cash and score!) : Firefighter
- What happened? Please give as many details as you can. Even if you think it's irrelevant it might be just the piece of information we need to pin point the issue. : I got bugged missions when i used /respond while i was a firefighter, the missions started with no objectives so i couldn't finish them, i had to use /end and wait for a new event that didn't bug to get money and xp.
    - Where were you? : Firefighter
    - What were you doing? : responding to mission events for the firefighter job
    - Did you have some sort of special circumstances happening at the time? : none at all
- Is this a reoccurring issue? Has it happened to you or others before? : yes, four times to me
- Please provide steps for us to reproduce the issue ourselves, if possible. : become a firefighter and use /respond, it happens 100% of the times on your first /respond during a login and then it gets to a 50% chance of bugging the mission on your next attempts.
- Images and videos help a LOT. Press F8 in-game to take a screenshot and upload it here for us to see the issue for ourselves. Please crop/resize large images. : i got none with me right now but i can reproduce it to you guys.
- Date and time of incident if known : 14:47pm BRT of 2019/07/20
« Last Edit: July 20, 2019, 06:59:10 pm by Sewer_Rat »

Offline Funtastic Power

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Re: Firefighter /respond is bugged
« Reply #1 on: July 21, 2019, 10:00:09 am »
Can you reproduce it for me?



Offline Funtastic Power

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Re: Firefighter /respond is bugged
« Reply #2 on: July 21, 2019, 10:37:51 am »
Nevermind, found the issue the /respond isn't technically bugged, one of the missions is. Which is the "vehicle on fire".
Thanks for reporting anyway, I'll let Mike know about this.



Offline Mike

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Re: Firefighter /respond is bugged
« Reply #3 on: July 21, 2019, 06:46:12 pm »
This will be fixed in the next version. The cause was a mission that wasn't yet scripted being selected as the random event.
View trailers here.