Author Topic: Explosive Bullets.  (Read 4461 times)

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Offline Eldy.

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Explosive Bullets.
« on: July 17, 2019, 07:41:35 pm »
I saw funtastic_Power's post about factions to take down hydra / hunters, i have a different idea.
the 24/7 / supasave shops dont have much stuff to buy, so why not add Explosive Bullets, which explode when they hit a target / area in order to take the hydra / hunter down?
i have posted a video below to tell you what i mean, this will be easier to understand when u check the video.

so basically, all the explosives will kill the player inside the vehicle / plane with its damage.
easy to take down hydras and hunters :D
Sorry if the quality is bad / the cbugging stuff is bad XD
i had 20 fps while recording so..... ;3
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Offline Mike

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Re: Explosive Bullets.
« Reply #1 on: July 17, 2019, 07:54:05 pm »
If I added this I would make it extremely expensive.
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Offline Eldy.

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Re: Explosive Bullets.
« Reply #2 on: July 17, 2019, 07:59:57 pm »
its 20k in the sv where its implemented ;P
i guess 12k for it?
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Offline MrAz18485

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Re: Explosive Bullets.
« Reply #3 on: July 17, 2019, 08:12:32 pm »
It should be 80k/10 bullets

Offline Treba

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Re: Explosive Bullets.
« Reply #4 on: July 17, 2019, 08:36:20 pm »
I'd rather remove those jets/tanks
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Offline Funtastic Power

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Re: Explosive Bullets.
« Reply #5 on: July 17, 2019, 09:51:20 pm »
Tbh, explosive bullets is really hard to balance because the idea itself is already OP, also mike said those vehicle will be used for most wanteds only you can check mike's reply here. If you're really annoyed with the hydra it's quite easy to counter them just go around tall buildings they won't be able to hit you without changing to VTOL mode and if that happens just run away from the area, rinse and repeat. For the hunter, just pick a fast car you can outrun it or go around tall buildings same like hydra that works too or you can do the classic way go inside a tunnel and wait for them to come down and engage you on-foot. If you want to counter a tryhard, be a tryhard.



Offline Eldy.

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Re: Explosive Bullets.
« Reply #6 on: July 17, 2019, 10:11:18 pm »
I get your point funta. But this is way less work and easy to code so I'd go for this if u were mike
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Offline Rockstarboi

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Re: Explosive Bullets.
« Reply #7 on: July 17, 2019, 10:20:33 pm »
agree with funta

Offline Funtastic Power

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Re: Explosive Bullets.
« Reply #8 on: July 17, 2019, 10:34:24 pm »
I get your point funta. But this is way less work and easy to code so I'd go for this if u were mike
Yeah I get it, but like I said it is very hard to balance the explosive bullet since we're old school here aswell.



Offline Xx_Clara_Cynthia_xX

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Re: Explosive Bullets.
« Reply #9 on: July 18, 2019, 04:02:34 am »
if bullet explosive added, they absolutly gonna abusing it to other cop to kill them easily...unless you add explosive proof for those cops..i would be agree for that


Offline Eldy.

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Re: Explosive Bullets.
« Reply #10 on: July 18, 2019, 08:15:20 am »
they should be costly AF, so players think twice before using them on other cops.
even tho in the sv i play the rich dudes use them to kill people so yeah, that's not ab-usable, cause they do it at their own money's risk and cost.
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Offline Xx_Clara_Cynthia_xX

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Re: Explosive Bullets.
« Reply #11 on: July 18, 2019, 12:05:46 pm »
set it for 100k for 50 bullets...i will definetly agree for that


Offline MrAz18485

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Re: Explosive Bullets.
« Reply #12 on: July 19, 2019, 05:18:43 pm »
50k for 10 bullets would be enough.

Offline Xx_Clara_Cynthia_xX

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Re: Explosive Bullets.
« Reply #13 on: July 20, 2019, 02:30:00 am »
NANII 50k for 10bullets..not worth at all..50k for 20 bullets..now worth it


Offline Mike

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Re: Explosive Bullets.
« Reply #14 on: August 05, 2019, 08:11:40 am »
I would only add this for a specific faction. Not sure yet.
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Offline MrAz18485

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Re: Explosive Bullets.
« Reply #15 on: August 19, 2019, 06:34:57 am »
I think this would ruin the CNR atmosphere.

Offline Sewer_Rat

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Re: Explosive Bullets.
« Reply #16 on: August 19, 2019, 03:30:43 pm »
I'm neutral to this, i think it would ruin the CnR if usable by any civilian, you could rob 2 banks and get enough money to destroy any cop vehicle that gets nearby. This could be super op and abusive as people often play in groups and 20k or 50k is almost nothing when there are cops active. It should be locked by a certain group of civilians, like, Terrorists faction or something. Maybe by introducing more abilities to both cops and civilians it would work. But as right now, i don't see a fair way to balance both hydras/hunters and these explosive bullets. Both are op as heck and ruin the cop chases and criminals escapes.

Offline C3982

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Re: Explosive Bullets.
« Reply #17 on: August 19, 2019, 05:19:13 pm »
And it shall be daily only 10 bullet per day

Offline MrAz18485

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Re: Explosive Bullets.
« Reply #18 on: August 19, 2019, 05:32:23 pm »
Well,its approved.Lets leave it to Mr. Mike.



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Offline Mike

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Re: Explosive Bullets.
« Reply #19 on: September 23, 2019, 05:55:15 pm »
Not going to add this, too OP no matter what restrictions I could put on it.
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