I just think right now we got too much money making ways and they award too much cash and none of that cash really flows out. On top of that most of the best money earners are as easy to do as pissing against the wind. We got stuff like taxes which are great because they literally rip the money out of the players hand if they want it or not and that's a great system, but rn it's a joke, barely applies to anyone and even if it does, doesn't take shit from them.
Stuff like cars are also too fast and too easy to get, Banshee is one of the top 3 or 4 cars and is unlocked at like lvl 13 and can be bought after a few bank robberies, I mean what a joke. Unlock system needs to be properly re-arranged and on top of that make it a bit harder to get those max levels, make it exponential so you can't get it within a week of playing the server like 2-3 hours a day.
So, I think Mike & the gang should consider doing something following the lines of:
- Decide what will be the "main" method of money making or what would be considered a "rich" player. I'd recommend a rich player to have around 3 mil cash.
- Rebalance the legal jobs/missions such as trucking, pizza etc. that can be done w/o any player interaction. If a player would to do a shit load of this set (whatever kind) job, they wouldn't still be rich.
- Start doing the illegal jobs, make it so in a per hourly rate they would pay around 1.8x then the legal jobs. That would be to balance out the fact that they are in a risk of fighting/getting caught by the police.
- Make the final heists, such as bank or a casino or whatever. Make them fucking hard, so let's say in a in-game week it can only happen maybe 2-3 times, but they would obviously award a decent size of cash.
- Place the taxes at a reasnoble place. Place them so when a player has above like 400k, they start getting taxed a decent amount. I can't say exact %, since it would be best based off of their income, so if the player is just driving around, they don't get taxed like 20%, that would be dumb, if they actively rob, work, whatever, they'll have taxes that actually matter. Then hiding cash in your safe will be a decent idea.
- Re-do the leveling system. Cap it at 100 levels, that's fine, but make it fucking harder to get there. I remember I got in like a week of playing 2-3 hours a day, it's a joke. Make it so the highest levels only get achieved after like 200 maybe in-game hours of activity.
- Balance out the unlocks on the leveling system, keep cop job for only like level 10 or 20+ people (since it wont take 1 hour to get this level anymore). Make the best of cars at higher levels, not at lvl 13 get a banshee and you're done.
- Make the costs of vehicles fucking higher, infernus price is 140k, rn that's fucking 8 bank robberies or some shit, complete joke. Can't tell exact prices, depends on the above said.
- Balance out the house costs.
- Don't give a shit load of cash for achievements, remember to balance those as well.
- Continue developing new stuff for housing, stuff like drugs, hell knows what else.
Pro tip: You can make the taxes like X % smaller for donators, just another reason to donate.